Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
A cruel blow: Spider's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Spider's knight advances from F6 to D7. our hero advances the pawn from H2 to H4; then spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the pawn to C5. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Spider answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to E8.
our hero captures the enemy pawn: the bishop leaps from B2 to E5.
Spider's king advances from E8 to F7. our hero's pawn crowns on G8 and becomes a queen.
Spider's king falls on G8 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on F3. From the dark, Spider pushes the knight to D7, while our hero's bishop takes C3, leaving E5 behind.
Spider answers by moving the pawn from E7 to E6, and our hero slides the bishop across the board, from C3 to A5. With dungeon cunning, Spider brings the knight to E5.
our hero claims the enemy knight by landing on E4.
Spider's knight advances from E5 to C4. our hero advances the bishop from A5 to C3; then spider sets the knight on E5, watching every square.
Without hurry or fear, our hero places the pawn on G3. Spider's knight reaches D3 and threatens our hero's king.
our hero captures the enemy knight: the pawn leaps from E2 to D3.
Spider answers by moving the pawn from A4 to A3, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the pawn to G5; then spider's king advances from F8 to E8. our hero advances the pawn from G5 to G6, and right after that spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the pawn to A5. our hero's pawn crowns on G8 and becomes a queen.
Spider answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
With dungeon cunning, Spider brings the king to D7. From G7, our hero's queen forces Spider to defend.
Spider's king advances from D7 to E8. Check: our hero tightens the net by bringing the queen to G8.
Spider sets the king on E7, watching every square. our hero gives check with the bishop on B4.
Spider's pawn falls on B4 and tears the bishop from our hero.
our hero's pawn takes C5, leaving C4 behind. Spider answers by moving the king from E7 to D7, while our hero slides the queen across the board, from G8 to A8.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to C6; then spider's pawn advances from B4 to B3.
our hero claims the enemy pawn by landing on B3.
Spider sets the king on D6, watching every square, and without hurry or fear, our hero places the queen on A6. From the dark, Spider pushes the king to C5, while our hero's pawn takes C7, leaving C6 behind.
Spider answers by moving the king from C5 to B4. From B6, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to C3. our hero's pawn crowns on C8 and becomes a queen.
Spider's king advances from C3 to D3. our hero gives check with the queen on B5.
A cruel blow: Spider's king captures our hero's pawn on E4.
From C2, our hero's queen forces Spider to defend.
Spider's king falls on E3 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the queen to E2.
Spider answers by moving the king from E3 to D4. our hero gives check with the queen on B6.
With dungeon cunning, Spider brings the king to C3. With a steady hand, our hero brings the king to F1; then spider's pawn advances from E6 to E5.
our hero advances the king from F1 to F2, and right after that spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on E3.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 19 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 12 / 15
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 74% of the games on this floor.