Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the king leaps from D1 to C1 and captures the enemy queen.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the pawn on A5, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Spider pushes the knight to D6, while our hero's pawn takes F4, leaving F3 behind.

Spider answers by moving the knight from F6 to D7. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

With dungeon cunning, Spider brings the knight to F5. With a steady hand, our hero brings the knight to F3, and right after that spider's pawn advances from E7 to E6.

our hero advances the knight from F3 to G5; then spider sets the king on F8, watching every square. our hero captures the pawn on E6 and leaves Spider in check.

From the dark, Spider pushes the king to G8. our hero captures the enemy pawn: the knight leaps from E6 to C7.

Spider answers by moving the king from G8 to F7, while our hero slides the knight across the board, from C7 to D5. With dungeon cunning, Spider brings the pawn to A3.

our hero captures the enemy pawn: the knight leaps from D5 to C3.

Spider's king advances from F7 to E6. our hero advances the knight from C3 to B1, and right after that spider sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the knight on A3. On A1, Spider promotes and gains a reinforcing queen.

our hero's king takes D2, leaving E1 behind. Spider's queen falls on E5 and tears the pawn from our hero.

our hero slides the knight across the board, from A3 to C4. A cruel blow: Spider's queen captures our hero's pawn on H2.

our hero claims the enemy pawn by landing on A5.

Spider's queen advances from H2 to E5. our hero advances the knight from A5 to B7.

After toppling the pawn on E3, Spider threatens our hero's king.

Without hurry or fear, our hero places the king on D1. Spider's queen reaches C1 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from D1 to C1.

Spider answers by moving the knight from D7 to F6. From C5, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to C4; then spider's king advances from F7 to E7.

our hero advances the knight from C5 to B7, and right after that spider sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Spider pushes the knight to D4, while our hero's knight takes A5, leaving B7 behind. Spider answers by moving the king from E7 to F8, and our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Spider brings the knight to C6. our hero claims the enemy knight by landing on C6.

Spider's knight advances from H5 to F6. our hero advances the knight from C6 to D8; then spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the knight on E6. From the dark, Spider pushes the king to D7, and our hero's knight takes D4, leaving E6 behind.

Spider answers by moving the knight from F6 to E4, while our hero slides the pawn across the board, from G4 to G5. Spider's knight falls on C5 and tears the pawn from our hero.

With a steady hand, our hero brings the knight to C2; then spider's knight advances from C5 to E4. our hero advances the knight from C2 to E1, and right after that spider sets the knight on G3, watching every square.

Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to D6, while our hero's knight takes H4, leaving F3 behind.

Check from Spider: the knight plants itself on E2.

our hero slides the king across the board, from C1 to D2; then with dungeon cunning, Spider brings the knight to F4. With a steady hand, our hero brings the king to E3, and right after that spider's knight advances from F4 to H5.

our hero captures the enemy pawn: the knight leaps from H4 to G6.

Spider sets the knight on G7, watching every square, while without hurry or fear, our hero places the knight on F4. From the dark, Spider pushes the king to D7, and our hero's pawn takes G6, leaving G5 behind.

Spider answers by moving the king from D7 to D6, while our hero slides the knight across the board, from F4 to H3. With dungeon cunning, Spider brings the king to D5.

With a steady hand, our hero brings the king to F4. Spider gives check with the knight on E6.

our hero advances the king from F4 to F5. Spider's knight reaches G7 and threatens our hero's king.

Without hurry or fear, our hero places the king on F6. Check from Spider: the knight plants itself on E8.

our hero's king takes F7, leaving F6 behind. Spider gives check with the knight on D6.

our hero slides the king across the board, from F7 to E7. Spider's knight reaches F5 and threatens our hero's king.

With a steady hand, our hero brings the king to F6, and right after that spider's knight advances from F5 to G3. our hero advances the pawn from G6 to G7.

Spider gives check with the knight on H5.

Without hurry or fear, our hero places the king on G5. Spider's knight falls on G7 and tears the pawn from our hero.

our hero's king takes G6, leaving G5 behind. Spider answers by moving the knight from G7 to E8. From F4, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the knight to E6; then spider's king advances from C6 to B6.

our hero advances the king from G6 to F7, and right after that spider sets the king on A7, watching every square. our hero captures the enemy knight: the king leaps from F7 to E8.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 11 s
Moves
103
How it ended
draw
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
22 / 5
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 92% of the games on this floor.

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