Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's knight lands on A2 and defeats Spider's queen!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero slides the knight across the board, from G1 to E2, and with dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's knight topples the pawn on C3.

Spider's knight advances from E4 to F2. our hero advances the knight from C3 to A4, and spider sets the knight on H1, watching every square.

Without hurry or fear, our hero places the knight on C5. From the dark, Spider pushes the pawn to C6. From C5 to A6, our hero's knight swallows Spider's pawn.

Spider answers by moving the pawn from A3 to A2; then our hero slides the knight across the board, from A6 to B4. Spider's pawn crowns on A1 and a hostile queen is born.

With a steady hand, our hero brings the king to E2. Spider's queen reaches B2 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E3.

Check from Spider: the queen plants itself on F2.

Without hurry or fear, our hero places the king on E4. Spider gives check with the queen on E2.

our hero's king takes F5, leaving E4 behind. Spider answers by moving the queen from E2 to A2. From B4 to A2, our hero's knight swallows Spider's queen.

With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the knight to C3, while spider's pawn advances from E4 to E3.

our hero advances the knight from C3 to D1. Spider's knight reaches G3 and threatens our hero's king.

Without hurry or fear, our hero places the king on G4. Check from Spider: the pawn plants itself on F5.

From G4 to G3, our hero's king swallows Spider's knight.

Spider answers by moving the pawn from E7 to E6. A clean strike: our hero's knight topples the pawn on E3.

With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the king to F4, and spider's king advances from D8 to C7.

A clean strike: our hero's knight topples the pawn on F5.

Spider sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the knight on D6. From the dark, Spider pushes the king to A6; then our hero's king takes E5, leaving F4 behind.

Spider answers by moving the king from A6 to A5. From E5 to E6, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to B4. With a steady hand, our hero brings the knight to E4, while spider's king advances from B4 to C4.

our hero advances the king from E6 to D6, and spider sets the king on B4, watching every square. A clean strike: our hero's king topples the pawn on C6.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
47
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
19 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 30% of the games on this floor.

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