Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the king leaps from D2 to C1 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Spider pushes the knight to D6. our hero claims the enemy pawn by landing on E3.
Spider answers by moving the knight from D6 to E4. our hero captures the enemy knight: the pawn leaps from F3 to E4.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to C5, and right after that spider's king advances from D7 to E8.
our hero advances the bishop from C5 to B4; then spider sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on D2.
On C1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from D2 to C1.
Spider answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to H4; then spider's king advances from D8 to C7.
our hero advances the pawn from H4 to H5, and right after that spider sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the pawn to A5, while our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the king from D7 to D8.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the queen to F8, and right after that spider's king advances from C7 to B6.
our hero captures the enemy pawn: the queen leaps from F8 to E7.
Spider sets the pawn on F5, watching every square. From C5, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to A6, and our hero's bishop takes B2, leaving A3 behind. Spider answers by moving the king from A6 to B7.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the king to A6. With a steady hand, our hero brings the bishop to C7.
A cruel blow: Spider's pawn captures our hero's pawn on E4.
our hero delivers the final mate from B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 23% of the games on this floor.