Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider moves its knight from A2 to C3 and topples our hero's rook!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

From A1 to A4, our hero's rook swallows Spider's pawn.

Spider's knight advances from E4 to C5. our hero advances the rook from A4 to C4. Spider's knight reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E2. Check from Spider: the knight plants itself on C1.

A clean strike: our hero's king topples the pawn on E3.

Spider answers by moving the knight from C1 to A2. From C4 to C3, our hero's rook swallows Spider's pawn.

Spider moves the knight from A2 to C3 and topples our hero's rook.

With a steady hand, our hero brings the king to D3, while spider's knight advances from C3 to D5. our hero advances the king from D3 to E4, and spider sets the knight on B6, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the pawn to E4. From F5 to E4, our hero's king swallows Spider's pawn.

Spider answers by moving the pawn from E7 to E6; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to A8.

With a steady hand, our hero brings the knight to D4, and spider's pawn advances from C7 to C5. A clean strike: our hero's knight topples the pawn on E6.

Spider sets the king on F7, watching every square. From E6 to C5, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the pawn to A5; then our hero's king takes F5, leaving E4 behind. Spider answers by moving the king from F7 to E8.

From F5 to F6, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to A4. A clean strike: our hero's knight topples the pawn on A4.

Spider's king advances from E8 to D7. our hero advances the king from F6 to F7, and spider sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on E8. From the dark, Spider pushes the king to C7, and right after that our hero's knight takes C5, leaving A4 behind.

Spider answers by moving the king from C7 to B8. Check: our hero tightens the net by bringing the knight to A6.

With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the knight to C7, and spider's king advances from A7 to B8.

A clean strike: our hero's knight topples the knight on A8.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
43
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 26% of the games on this floor.

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