Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on G3.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
our hero slides the king across the board, from E1 to E2. Check from Spider: the knight plants itself on G3.
From E2 to E3, our hero's king swallows Spider's pawn.
Spider gives check with the knight on F5.
our hero advances the king from E3 to E4. Spider's knight reaches D6 and threatens our hero's king.
Without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the pawn to C2; then our hero's knight takes E2, leaving G1 behind.
Spider gives check with the pawn on C6.
From D5 to C6, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to B6. Check from Spider: the knight plants itself on C8.
From B6 to A5, our hero's king swallows Spider's pawn.
Spider sets the pawn on E6, watching every square. A clean strike: our hero's king topples the pawn on A4.
Spider's pawn crowns on C1 and a hostile bishop is born.
From E2 to C1, our hero's knight swallows Spider's bishop.
Spider answers by moving the knight from C8 to E7; then our hero slides the king across the board, from A4 to B4. With dungeon cunning, Spider brings the pawn to E4.
With a steady hand, our hero brings the knight to E2, and spider's pawn advances from F6 to F5. our hero advances the king from B4 to C4, while spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the knight to G6; then our hero's knight takes G3, leaving E2 behind.
Spider answers by moving the king from F8 to E7. From G3 to E4, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to F4. With a steady hand, our hero brings the knight to C5, while spider's knight advances from F4 to H5.
our hero advances the king from D4 to E5, and spider sets the king on F8, watching every square. By taking the pawn on E6, our hero drives Spider into check.
From the dark, Spider pushes the king to E7. From E5 to F5, our hero's king swallows Spider's pawn.
Spider gives check with the knight on G3.
our hero slides the king across the board, from F5 to G4, while with dungeon cunning, Spider brings the knight to E2. With a steady hand, our hero brings the knight to G7, and spider's king advances from E7 to F6.
our hero advances the knight from G7 to F5, while spider sets the king on G6, watching every square. Check: our hero tightens the net by bringing the knight to H4.
From the dark, Spider pushes the king to F7; then our hero's knight takes F5, leaving H4 behind. Spider answers by moving the knight from E2 to G3.
From G4 to G3, our hero's king swallows Spider's knight.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.