Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival knight on C1.

Spider falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

From D2 to E3, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the pawn to C2; then our hero's knight takes E2, leaving G1 behind. Spider answers by moving the knight from F6 to H5, and right after that our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Spider brings the knight to C5. A clean strike: our hero's pawn topples the knight on H5.

Spider's knight advances from C5 to B3. From H5 to G6, our hero's pawn swallows Spider's pawn.

Spider's pawn crowns on C1 and a hostile knight is born.

A clean strike: our hero's knight topples the knight on C1.

Spider advances to C1 and claims our knight.

our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the king from E8 to F7.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the queen to C4, and spider's pawn advances from E5 to E4.

A clean strike: our hero's queen topples the knight on C1.

Spider sets the pawn on C6, watching every square. By taking the pawn on C6, our hero drives Spider into check.

From the dark, Spider pushes the king to F5. A clean strike: our hero's queen topples the pawn on A6.

Spider answers by moving the king from F5 to G4. From A6 to A4, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the king to H5. A clean strike: our hero's queen topples the pawn on E4.

Spider's pawn advances from E7 to E6. From E4 to E6, our hero's queen swallows Spider's pawn.

Spider sets the king on G5, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to F4, and right after that our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from F4 to G3. Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Spider brings the king to H4. With a steady hand, our hero brings the pawn to E6, and spider's king advances from H4 to H3.

our hero advances the pawn from E6 to E7, while spider sets the king on H2, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to H3. our hero gives check with the queen on E3.

Spider answers by moving the king from H3 to H2, and right after that our hero slides the queen across the board, from G6 to F6. With dungeon cunning, Spider brings the king to H1.

Check: our hero tightens the net by bringing the queen to F1.

Spider's king advances from H1 to H2. our hero gives check with the queen on E2.

Spider sets the king on G3, watching every square. From E3, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to H4. Check: our hero tightens the net by bringing the queen to F4.

Spider answers by moving the king from H4 to H5. our hero gives check with the queen on E5.

With dungeon cunning, Spider brings the king to G6. From F6, our hero's queen forces Spider to defend.

Spider's king advances from G6 to H7. Check: our hero tightens the net by bringing the queen to E7.

Spider sets the king on G8, watching every square. And it is checkmate: our hero ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

More from floor 3