Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the king leaps from E2 to F1 and captures the enemy queen.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the knight from E4 to C5, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the pawn to H6. Spider's pawn crowns on C1 and a hostile queen is born.

our hero advances the king from E1 to E2, and spider sets the king on F8, watching every square. Without hurry or fear, our hero places the king on F3.

Spider's queen reaches D1 and threatens our hero's king.

From F3 to E3, our hero's king swallows Spider's pawn.

Spider answers by moving the knight from C5 to E4. A clean strike: our hero's king topples the knight on E4.

Spider gives check with the queen on E2.

With a steady hand, our hero brings the king to D5. Spider's queen reaches B5 and threatens our hero's king.

our hero advances the king from D5 to E6. Check from Spider: the queen plants itself on D7.

From E6 to D7, our hero's king swallows Spider's queen.

From the dark, Spider pushes the pawn to C6. A clean strike: our hero's king topples the pawn on C6.

Spider answers by moving the pawn from E5 to E4, and right after that our hero slides the king across the board, from C6 to D5. Check from Spider: the pawn plants itself on E6.

A clean strike: our hero's king topples the pawn on E4.

Spider gives check with the pawn on F5.

our hero advances the king from E4 to D3, and spider sets the king on F7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Spider pushes the king to F6, and right after that our hero's king takes B4, leaving C3 behind. Spider answers by moving the king from F6 to F7.

A clean strike: our hero's king topples the pawn on A4.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the king to A5, and spider's king advances from E7 to F6.

A clean strike: our hero's king topples the pawn on A6.

Spider sets the pawn on F4, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the king to F7; then our hero's king takes C4, leaving B5 behind.

Spider answers by moving the pawn from F4 to F3, and right after that our hero slides the king across the board, from C4 to D3. With dungeon cunning, Spider brings the pawn to F2.

With a steady hand, our hero brings the king to E2. Spider's pawn crowns on F1 and a hostile queen is born.

From E2 to F1, our hero's king swallows Spider's queen.

Spider sets the king on F6, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the king to G6, and right after that our hero's king takes G3, leaving F2 behind.

Spider answers by moving the king from G6 to H5; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the pawn to E5.

Promotion: on H8, our hero turns a pawn into a queen.

Spider's king advances from H5 to G6. our hero advances the queen from H8 to H4, while spider sets the pawn on E4, watching every square.

By taking the pawn on E4, our hero drives Spider into check.

From the dark, Spider pushes the king to H6. From E6, our hero's queen forces Spider to defend.

Spider answers by moving the king from H6 to H7, and right after that our hero slides the queen across the board, from E6 to F6. With dungeon cunning, Spider brings the king to G8.

With a steady hand, our hero brings the king to G4, while spider's king advances from G8 to H7. our hero advances the king from G4 to G5, and spider sets the king on G8, watching every square.

Check: our hero tightens the net by bringing the queen to G6.

From the dark, Spider pushes the king to F8, and right after that our hero's queen takes E6, leaving G6 behind. Spider answers by moving the king from F8 to G7.

From G6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to F8. Check: our hero tightens the net by bringing the queen to F6.

Spider's king advances from F8 to E8. our hero gives check with the queen on E6.

Spider sets the king on D8, watching every square. From D6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to E8; then our hero's king takes G6, leaving G5 behind.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
27 / 0
First capture
move 5

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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