Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's rook lands on C1 and defeats Spider's queen!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A4.
Spider answers by moving the pawn from C3 to C2, and our hero slides the rook across the board, from A4 to A1. With dungeon cunning, Spider brings the knight to F2.
With a steady hand, our hero brings the king to F1. On C1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the rook leaps from A1 to C1.
Spider sets the knight on D3, watching every square, while without hurry or fear, our hero places the king on E2. After toppling the rook on C1, Spider threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E2 to E3.
Spider answers by moving the knight from C1 to D3. our hero claims the enemy knight by landing on D3.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to H4.
Check from Spider: the pawn plants itself on E4.
our hero claims the enemy pawn by landing on E4.
Spider gives check with the pawn on F5.
our hero captures the enemy pawn: the king leaps from E4 to F5.
From the dark, Spider pushes the pawn to A5, while our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to H7, and right after that spider's king advances from F7 to G7.
our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Spider's king captures our hero's queen on H8.
Without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the pawn to C6, and our hero's king takes D3, leaving E4 behind.
Spider answers by moving the king from H8 to G8, while our hero slides the king across the board, from D3 to C4. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the king to C5; then spider's king advances from F7 to G7. our hero claims the enemy pawn by landing on C6.
Spider sets the king on G8, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the king to H8.
our hero claims the enemy pawn by landing on A5.
Spider answers by moving the king from H8 to G8, and our hero slides the king across the board, from A5 to B5. With dungeon cunning, Spider brings the king to H7.
With a steady hand, our hero brings the king to C6, and right after that spider's king advances from H7 to G6. our hero advances the king from C6 to D7; then spider sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on E8. From the dark, Spider pushes the pawn to E5, and our hero's king takes D7, leaving E8 behind.
Spider answers by moving the king from F6 to F7, while our hero slides the king across the board, from D7 to D6. With dungeon cunning, Spider brings the pawn to E4.
With a steady hand, our hero brings the king to D5; then spider's king advances from F7 to G6. our hero claims the enemy pawn by landing on E4.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 57
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 14
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.