Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival queen on C4.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to A3; then our hero's king takes D1, leaving E1 behind.

Spider answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from D1 to C1. With dungeon cunning, Spider brings the knight to D6.

With a steady hand, our hero brings the pawn to H5, while spider's king advances from D8 to E8. our hero advances the pawn from G2 to G4, and spider sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the knight to F5, and right after that our hero's pawn takes H7, leaving H6 behind.

Spider answers by moving the pawn from E3 to E2. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the knight to H6. From H8 to H6, our hero's queen swallows Spider's knight.

Spider's pawn crowns on E1 and a hostile queen is born.

our hero advances the king from C1 to C2. Check from Spider: the queen plants itself on E4.

Without hurry or fear, our hero places the king on D1. Spider captures the pawn on G4 and puts our hero in check.

our hero's king takes C2, leaving D1 behind. Spider's queen reaches E2 and threatens our hero's king.

From C2 to C3, our hero's king swallows Spider's pawn.

Check from Spider: the queen plants itself on C4.

A clean strike: our hero's king topples the queen on C4.

Spider's pawn advances from C7 to C6. our hero advances the queen from H6 to C1, and spider sets the king on G7, watching every square.

A clean strike: our hero's queen topples the pawn on A3.

From the dark, Spider pushes the king to F7. From A3 to A6, our hero's queen swallows Spider's pawn.

Spider answers by moving the king from F7 to E6. By taking the pawn on C6, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the queen to C8, and spider's pawn advances from E7 to E6.

our hero advances the queen from C8 to C5, while spider sets the king on G8, watching every square. Without hurry or fear, our hero places the queen on D6.

From the dark, Spider pushes the king to H8. A clean strike: our hero's queen topples the pawn on E6.

Spider answers by moving the king from H8 to H7. From E6 to F6, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the queen to F4, while spider's king advances from H7 to G6.

By taking the pawn on E4, our hero drives Spider into check.

Spider sets the king on H5, watching every square. From E5, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to G6. Check: our hero tightens the net by bringing the queen to G3.

Spider answers by moving the king from G6 to H7; then our hero slides the queen across the board, from G3 to G5. With dungeon cunning, Spider brings the king to H8.

From F6, our hero's queen forces Spider to defend.

Spider's king advances from H8 to H7. Check: our hero tightens the net by bringing the queen to F5.

Spider sets the king on G7, watching every square. our hero gives check with the queen on E5.

From the dark, Spider pushes the king to H6; then our hero's queen takes F5, leaving E5 behind. Spider answers by moving the king from H6 to G7, and right after that our hero slides the queen across the board, from F5 to E6.

With dungeon cunning, Spider brings the king to H8. our hero gives check with the queen on F6.

Spider's king advances from H8 to G8. our hero advances the king from C4 to D5, and spider sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Spider pushes the king to G8, and right after that our hero's king takes E7, leaving E6 behind.

Spider answers by moving the king from G8 to H7; then our hero slides the king across the board, from E7 to F8.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
19 / 1
First capture
move 8

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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