Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the pawn leaps from G4 to H5 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the knight from F6 to H5, while our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Spider brings the king to F7. our hero captures the enemy knight: the pawn leaps from G4 to H5.

Spider's pawn advances from C3 to C2. our hero advances the king from E1 to E2. Spider gives check with the knight on C3.

our hero captures the enemy pawn: the king leaps from E2 to E3.

A cruel blow: Spider's knight captures our hero's pawn on A2.

our hero's king takes D2, leaving E3 behind. Spider answers by moving the pawn from A4 to A3. our hero captures the enemy pawn: the king leaps from D2 to C2.

Spider gives check with the knight on B4.

With a steady hand, our hero brings the king to B3, and right after that spider's pawn advances from C7 to C5. our hero captures the enemy pawn: the king leaps from B3 to A3.

Check from Spider: the knight plants itself on C2.

Without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the knight to A3. our hero captures the enemy knight: the king leaps from B2 to A3.

Spider answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from A3 to B2. With dungeon cunning, Spider brings the king to E8.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Spider's king advances from E8 to E7. our hero advances the pawn from H4 to H5, and right after that spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the pawn to A5. From G7, our hero's pawn forces Spider to defend.

Spider answers by moving the king from F8 to F7, and our hero slides the king across the board, from B2 to C3. With dungeon cunning, Spider brings the pawn to C4.

our hero claims the enemy pawn by landing on C4.

Spider's pawn advances from A5 to A4. our hero advances the king from C4 to B4; then spider sets the pawn on E4, watching every square.

our hero claims the enemy pawn by landing on A4.

From the dark, Spider pushes the king to E8. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the king from E8 to D7, while our hero slides the queen across the board, from G8 to G4. With dungeon cunning, Spider brings the king to C7.

our hero captures the enemy pawn: the queen leaps from G4 to E4.

Spider's king advances from C7 to D7. our hero advances the pawn from H6 to H7, and right after that spider sets the king on D6, watching every square.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Spider pushes the king to C5. Check: our hero tightens the net by bringing the queen to C8.

Spider answers by moving the king from C5 to D6. our hero gives check with the queen on D8.

With dungeon cunning, Spider brings the king to C5. From C8, our hero's queen forces Spider to defend.

Spider's king advances from C5 to B6. Check: our hero tightens the net by bringing the queen to B8.

Spider sets the king on C5, watching every square. our hero gives check with the queen on C8.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 41 s
Moves
59
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 48% of the games on this floor.

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