Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from E8 to B5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to F6; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to H6, and rat's king advances from E8 to F8. our hero advances the pawn from H6 to H7.
Rat advances to H7 and claims our pawn.
Without hurry or fear, our hero places the pawn on G4. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from H7 to F6, and right after that our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to E4, while rat's knight advances from D7 to E5.
our hero advances the pawn from C2 to C3. Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes E5, leaving E4 behind.
Check from Rat: the knight plants itself on F4.
our hero slides the king across the board, from E2 to E1. Rat gives check with the knight on D3.
With a steady hand, our hero brings the king to D1. Rat's pawn crowns on B1 and a hostile knight is born.
our hero advances the king from D1 to C2. Check from Rat: the knight plants itself on A3.
Without hurry or fear, our hero places the king on D1. Rat gives check with the knight on F2.
our hero's king takes E1, leaving D1 behind. Rat answers by moving the pawn from C6 to C5. From E1 to F2, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the king to F1, while rat's knight advances from B5 to A3.
Check: our hero tightens the net by bringing the pawn to E6.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the knight to B5.
With a steady hand, our hero brings the pawn to D6. Rat moves the pawn from E7 to D6 and topples our hero's pawn.
our hero advances the pawn from E6 to E7, while rat sets the king on H7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7. A clean strike: our hero's queen topples the knight on B5.
Rat answers by moving the king from G7 to G8. From B5 to A5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G7. By taking the pawn on C7, our hero drives Rat into check.
Rat's king advances from G7 to G8. our hero gives check with the queen on C8.
Rat sets the king on F7, watching every square. From B7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G8. Check: our hero tightens the net by bringing the queen to B8.
Rat answers by moving the king from G8 to G7. A clean strike: our hero's queen topples the pawn on D6.
With dungeon cunning, Rat brings the king to H8. From D6 to G6, our hero's queen swallows Rat's pawn.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.