Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from G7 to H8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F4; then with dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3; then rat sets the knight on A7, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C6, and our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the pawn from D7 to D6, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to D5.
our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Rat's king advances from E8 to F8. our hero advances the pawn from E4 to E5, and right after that rat sets the knight on B5, watching every square.
our hero gives check with the pawn on G7.
A cruel blow: Rat's king captures our hero's pawn on G7.
our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from G7 to G8, and our hero slides the pawn across the board, from H5 to H6.
A cruel blow: Rat's knight captures our hero's pawn on A3.
With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from G8 to H8. our hero advances the pawn from G2 to G4.
Rat gives check with the knight on C2.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to A3, and our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the knight from A3 to B1, while our hero slides the pawn across the board, from G5 to G6. After toppling the pawn on C3, Rat threatens our hero's king.
With a steady hand, our hero brings the king to E1; then rat's knight advances from C3 to E4. our hero advances the pawn from H6 to H7, and right after that rat sets the king on G7, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on H8.
our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from E4 to D6. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
A cruel blow: Rat's knight captures our hero's pawn on C4.
With a steady hand, our hero brings the pawn to A3, and right after that rat's knight advances from C4 to E5. our hero advances the king from E1 to D2.
A cruel blow: Rat's knight captures our hero's pawn on G6.
Without hurry or fear, our hero places the king on D3. Check from Rat: the knight plants itself on E5.
our hero's king takes D4, leaving D3 behind. Rat answers by moving the knight from E5 to C4, while our hero slides the king across the board, from D4 to C3.
With dungeon cunning, Rat brings the knight to D2. our hero captures the enemy knight: the king leaps from C3 to D2.
Rat's pawn advances from D5 to D4. our hero advances the king from D2 to D3, and right after that rat sets the king on G7, watching every square.
our hero captures the enemy pawn: the king leaps from D3 to D4.
From the dark, Rat pushes the king to G6, while our hero's king takes C4, leaving D4 behind. Rat answers by moving the king from G6 to F6, and our hero slides the king across the board, from C4 to B4.
With dungeon cunning, Rat brings the king to E5. our hero claims the enemy pawn by landing on A4.
Rat's king advances from E5 to F6. our hero advances the king from A4 to A5; then rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the king leaps from B5 to C5.
Rat answers by moving the king from G7 to H8, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from G7 to G6. our hero advances the pawn from A5 to A6, and right after that rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F5. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from F5 to F6. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Rat brings the king to G6. our hero claims the enemy pawn by landing on E7.
Rat's king advances from G6 to H6. From F8, our hero's queen forces Rat to defend.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G5.
our hero gives check with the queen on G8.
Rat answers by moving the king from G5 to F4. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to F3. Check: our hero tightens the net by bringing the queen to F8.
Rat's king advances from F3 to E2. our hero gives check with the queen on G2.
Rat sets the king on E1, watching every square. From G1, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E2. Check: our hero tightens the net by bringing the queen to E8.
Rat answers by moving the king from E2 to D3, and our hero slides the king across the board, from C5 to C6. With dungeon cunning, Rat brings the king to D2.
From D8, our hero's queen forces Rat to defend.
Rat's king advances from D2 to E2. Check: our hero tightens the net by bringing the queen to E8.
Rat sets the king on D2, watching every square. our hero gives check with the queen on G2.
From the dark, Rat pushes the king to C3. From G3, our hero's queen forces Rat to defend.
Rat answers by moving the king from C3 to C2, while our hero slides the king across the board, from C6 to B7. With dungeon cunning, Rat brings the king to B1.
our hero gives check with the queen on E1.
Rat's king advances from B1 to A2. From G2, our hero's queen forces Rat to defend.
Rat sets the king on B3, watching every square. Check: our hero tightens the net by bringing the queen to E3.
From the dark, Rat pushes the king to A4, while our hero's king takes C7, leaving B7 behind. Rat answers by moving the king from A4 to B4, and our hero slides the queen across the board, from G2 to G5.
With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to D8, and right after that rat's king advances from C4 to B4.
our hero gives check with the queen on G4.
Rat sets the king on B5, watching every square. From E5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the queen to C4.
Rat answers by moving the king from C6 to B6. our hero gives check with the queen on E6.
With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the queen to E4; then rat's king advances from A5 to B6.
our hero advances the queen from C4 to A4, and right after that rat sets the king on C5, watching every square. our hero gives check with the queen on E5.
From the dark, Rat pushes the king to B6. From B4, our hero's queen forces Rat to defend.
Rat answers by moving the king from B6 to A6. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to C6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 23 s
- Moves
- 143
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 10 / 14
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (143 moves) lasted longer than 95% of the games on this floor.