Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on D3 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on A3.

Rat sets the knight on B8, watching every square. From A3 to C5, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the knight to D7; then our hero's bishop takes E3, leaving C5 behind. Rat answers by moving the knight from D7 to E5, and right after that our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's pawn topples the pawn on G4.

Check from Rat: the knight plants itself on D3.

From E2 to D3, our hero's pawn swallows Rat's knight.

Rat sets the pawn on E5, watching every square; then without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to A4.

From D4 to E5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from A4 to A3; then our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to C1, and rat's king advances from E8 to D7. our hero advances the king from C1 to B1, while rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on A2. Rat moves the king from E6 to E5 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on A3.

Rat answers by moving the king from E5 to E4, and right after that our hero slides the bishop across the board, from E3 to C5. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to H3, while rat's king advances from E4 to F4. our hero advances the pawn from H3 to H4.

Rat moves the king from F4 to G4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on G5.

From the dark, Rat pushes the king to H3, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H3 to H4; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to H3. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from H3 to H2. From H8, our hero's queen forces Rat to defend.

Rat sets the king on G3, watching every square, and right after that without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to G4.

A clean strike: our hero's queen topples the pawn on C6.

Rat answers by moving the king from G4 to F4. By taking the pawn on C7, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the bishop to F8, while rat's king advances from E4 to D4.

our hero gives check with the queen on D8.

Rat sets the king on E5, watching every square; then without hurry or fear, our hero places the bishop on B4. From the dark, Rat pushes the king to F4.

Check: our hero tightens the net by bringing the queen to F8.

Rat answers by moving the king from F4 to G5. our hero gives check with the bishop on D2.

With dungeon cunning, Rat brings the king to G4. From G8, our hero's queen forces Rat to defend.

Rat's king advances from G4 to F3. our hero advances the bishop from D2 to B4, while rat sets the king on F4, watching every square.

our hero gives check with the queen on F8.

From the dark, Rat pushes the king to G5. From D2, our hero's bishop forces Rat to defend.

Rat answers by moving the king from G5 to H4. Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Rat brings the king to G3. our hero gives check with the bishop on E1.

Rat's king advances from G3 to F4. From F8, our hero's queen forces Rat to defend.

Rat sets the king on E3, watching every square. Check: our hero tightens the net by bringing the bishop to F2.

From the dark, Rat pushes the king to D3. our hero gives check with the queen on D8.

Rat answers by moving the king from D3 to C2; then our hero slides the bishop across the board, from F2 to E1. With dungeon cunning, Rat brings the king to B1.

Check: our hero tightens the net by bringing the queen to B8.

Rat's king advances from B1 to C2. our hero advances the bishop from E1 to A5, while rat sets the king on D1, watching every square.

Without hurry or fear, our hero places the bishop on B4. From the dark, Rat pushes the king to C2.

Check: our hero tightens the net by bringing the queen to C8.

Rat answers by moving the king from C2 to D1. our hero gives check with the queen on D8.

With dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the bishop to C5, while rat's king advances from C2 to C1.

our hero advances the queen from D8 to C8, and rat sets the king on C2, watching every square. our hero gives check with the bishop on B4.

From the dark, Rat pushes the king to D1, and right after that our hero's bishop takes C3, leaving B4 behind. Rat answers by moving the king from D1 to E2.

Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the bishop to D2, and rat's king advances from F3 to G2.

our hero advances the queen from E8 to F8, while rat sets the king on G3, watching every square. Check: our hero tightens the net by bringing the bishop to E1.

From the dark, Rat pushes the king to H3. our hero gives check with the queen on H8.

Rat answers by moving the king from H3 to G4. From G8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the bishop to H4, while rat's king advances from F3 to E2.

our hero gives check with the queen on G2.

Rat sets the king on D1, watching every square. From G1, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D2. Check: our hero tightens the net by bringing the bishop to G5.

Rat answers by moving the king from D2 to C3. our hero gives check with the queen on G3.

With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the bishop to F6, and rat's king advances from C4 to D5.

our hero advances the queen from G3 to C7, while rat sets the king on E4, watching every square. our hero gives check with the queen on C6.

From the dark, Rat pushes the king to D3. From D6, our hero's queen forces Rat to defend.

Rat answers by moving the king from D3 to C4. Check: our hero tightens the net by bringing the queen to C6.

With dungeon cunning, Rat brings the king to D3. our hero gives check with the queen on D5.

Rat's king advances from D3 to E3. From G5, our hero's bishop forces Rat to defend.

Rat sets the king on E2, watching every square; then without hurry or fear, our hero places the queen on B3. From the dark, Rat pushes the king to F2.

our hero gives check with the bishop on H4.

Rat answers by moving the king from F2 to G2. From B2, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F1. With a steady hand, our hero brings the bishop to F2, and rat's king advances from F1 to G2.

our hero gives check with the queen on G7.

Rat sets the king on H2, watching every square, and right after that without hurry or fear, our hero places the bishop on H4. From the dark, Rat pushes the king to H1; then our hero's queen takes G3, leaving G7 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 56 s
Moves
145
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (145 moves) lasted longer than 95% of the games on this floor.

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