Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its pawn from C6 to D5 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E6. A clean strike: our hero's bishop topples the pawn on C5.
Rat's pawn advances from E6 to E5. our hero advances the pawn from H2 to H4, and rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to A3. From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from D7 to D5. A clean strike: our hero's bishop topples the pawn on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7, and rat's king advances from D8 to E8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on D7, watching every square. our hero gives check with the queen on H7.
From the dark, Rat pushes the king to C8; then our hero's queen takes H5, leaving H7 behind. Rat answers by moving the king from C8 to D7.
From H5 to E5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to C8. A clean strike: our hero's queen topples the pawn on D5.
Rat advances to D5 and claims our queen.
our hero advances the bishop from A3 to B2, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the pawn to C5, and right after that our hero's bishop takes A3, leaving B2 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the bishop across the board, from A3 to B2.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the bishop to F6, and rat's king advances from D6 to C6.
our hero advances the king from E2 to E3, while rat sets the king on D6, watching every square. Without hurry or fear, our hero places the bishop on A1.
From the dark, Rat pushes the king to D7; then our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from D7 to D8, and right after that our hero slides the king across the board, from F4 to E5.
With dungeon cunning, Rat brings the pawn to C3. A clean strike: our hero's bishop topples the pawn on C3.
Rat's king advances from D8 to C8. From E5 to D5, our hero's king swallows Rat's pawn.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 45
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 8 / 9
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.