Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from D3 to C4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the knight from B6 to C4. A clean strike: our hero's pawn topples the knight on C4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from E7 to E5.

A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to D7; then our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the king from D7 to D8, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to A4, while rat's king advances from E8 to D7. our hero advances the king from E1 to D1, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the king from D8 to C8. A clean strike: our hero's pawn topples the pawn on G5.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to G6, and rat's king advances from B7 to B8.

our hero advances the pawn from G6 to G7, while rat sets the king on B7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to B6. our hero gives check with the queen on B8.

Rat answers by moving the king from B6 to A6. From A8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B6. Check: our hero tightens the net by bringing the queen to B8.

Rat's king advances from B6 to A6. From B8 to C7, our hero's queen swallows Rat's pawn.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
41
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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