Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's pawn captures our hero's knight on B6.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3, and with dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's pawn topples the pawn on G4.
Rat's king advances from E8 to F8. our hero advances the pawn from H2 to H3, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E5, and right after that our hero's knight takes F3, leaving G1 behind.
Rat answers by moving the king from G7 to H7; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the knight to E5, and rat's knight advances from D7 to B8. A clean strike: our hero's knight topples the pawn on C4.
Rat sets the pawn on G5, watching every square. From H4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to A4. A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from B8 to D7, and right after that our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Rat brings the knight to B6.
A clean strike: our hero's knight topples the knight on B6.
Rat advances to B6 and claims our knight.
our hero advances the bishop from F4 to D6, and rat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the pawn on D5.
Rat advances to D5 and claims our pawn.
our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from H7 to G7; then our hero slides the king across the board, from D2 to E3.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to D4. Rat moves the king from G6 to G5 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on D5.
Rat sets the pawn on E3, watching every square, and right after that without hurry or fear, our hero places the king on E4. Rat moves the king from G5 to G4 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on E3.
Rat answers by moving the king from G4 to F5, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to C3, while rat's pawn advances from B5 to B4. From C3 to B4, our hero's pawn swallows Rat's pawn.
Rat sets the king on F5, watching every square; then without hurry or fear, our hero places the pawn on B5. From the dark, Rat pushes the king to E6, and right after that our hero's bishop takes B4, leaving D6 behind.
Rat answers by moving the king from E6 to E5; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to B7, and rat's king advances from F6 to G7. Promotion: on B8, our hero turns a pawn into a queen.
Rat sets the king on H6, watching every square. our hero gives check with the queen on F8.
From the dark, Rat pushes the king to H7; then our hero's bishop takes D6, leaving B4 behind. Rat answers by moving the king from H7 to G6, and right after that our hero slides the queen across the board, from F8 to F4.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G4, while rat's king advances from H7 to G6.
From F5, our hero's queen forces Rat to defend.
Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the bishop to F8.
From the dark, Rat pushes the king to G8, and right after that our hero's bishop takes B4, leaving F8 behind. Rat answers by moving the king from G8 to H8; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the bishop to C3.
Rat's king advances from G7 to G8. our hero gives check with the queen on C8.
Rat sets the king on F7, watching every square. From D7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G8. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 6
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.