Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on F3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3, and right after that with dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's king advances from E8 to F8. our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the pawn to C6, while our hero's pawn takes H3, leaving H2 behind.
Rat's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to D2, and right after that rat's king advances from F8 to F7.
our hero advances the king from D2 to D3; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Rat pushes the king to F7, and our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from F7 to E8, while our hero slides the bishop across the board, from F4 to G5.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to E4; then rat's king advances from E8 to D8.
our hero advances the pawn from E4 to E5, and right after that rat sets the king on C8, watching every square. our hero captures the enemy pawn: the bishop leaps from G5 to E7.
From the dark, Rat pushes the knight to D7, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from D7 to E5.
our hero captures the enemy pawn: the bishop leaps from E7 to C5.
With dungeon cunning, Rat brings the knight to F3. With a steady hand, our hero brings the bishop to F2, and right after that rat's pawn advances from C6 to C5.
our hero advances the pawn from E6 to E7; then rat sets the king on C7, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the knight to G1. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the knight from G1 to F3. From F7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C8. our hero captures the enemy knight: the queen leaps from F7 to F3.
Rat's king advances from C8 to B8. our hero advances the queen from F3 to D5, and right after that rat sets the pawn on G5, watching every square.
From D6, our hero's bishop forces Rat to defend.
From the dark, Rat pushes the king to C8. Check: our hero tightens the net by bringing the queen to C6.
Rat answers by moving the king from C8 to D8. our hero gives check with the queen on C7.
With dungeon cunning, Rat brings the king to E8. Mate. our hero's queen on E7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.