Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from D3 to C4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero slides the pawn across the board, from D2 to D3; then with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to D2, and right after that rat's knight advances from F6 to D7.
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the knight to C5, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from F2 to F3.
Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to F3.
Rat's pawn advances from E7 to E5. our hero advances the pawn from F3 to F4, and right after that rat sets the knight on A4, watching every square.
our hero captures the enemy pawn: the pawn leaps from F4 to E5.
From the dark, Rat pushes the pawn to G5, while our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from A4 to B6, and our hero slides the king across the board, from D2 to D3.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from C8 to D8.
our hero advances the pawn from E3 to E4. A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero claims the enemy knight by landing on C4.
From the dark, Rat pushes the king to E8, and our hero's king takes C5, leaving C4 behind. Rat answers by moving the pawn from A5 to A4.
our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to E7. our hero captures the enemy pawn: the king leaps from C6 to C7.
Rat's king advances from E7 to E8. our hero advances the pawn from E4 to E5, and right after that rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the pawn to G4. our hero claims the enemy pawn by landing on G4.
Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to H8.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from H8 to H7. our hero advances the queen from E8 to F8; then rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H7, and our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from H7 to G6. Check: our hero tightens the net by bringing the queen to G8.
With dungeon cunning, Rat brings the king to H6. our hero's pawn crowns on E8 and becomes a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.