Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on A2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H4. Rat advances to B2 and claims our pawn.

our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from E7 to E6.

our hero advances the pawn from A2 to A4. Rat's pawn crowns on B1 and a hostile knight is born.

Without hurry or fear, our hero places the king on C2. Rat moves the knight from B1 to D2 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on D2.

Rat answers by moving the knight from D7 to B8, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to A6.

With a steady hand, our hero brings the pawn to E5, while rat's knight advances from A6 to B4. our hero advances the king from D2 to C3.

Check from Rat: the knight plants itself on A2.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to D8. From B3 to A2, our hero's king swallows Rat's knight.

Rat answers by moving the king from D8 to C8; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to G5.

From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat's king advances from C8 to B8. our hero advances the pawn from G5 to G6, while rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from D7 to E7. Check: our hero tightens the net by bringing the queen to G7.

With dungeon cunning, Rat brings the king to D8. our hero gives check with the queen on G8.

Rat's king advances from D8 to E7. From G7, our hero's queen forces Rat to defend.

Rat sets the king on E8, watching every square. A clean strike: our hero's queen topples the pawn on G4.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H7, and rat's king advances from F8 to E8.

Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square. From H7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C8. Check: our hero tightens the net by bringing the queen to G8.

Rat answers by moving the king from C8 to B7, and right after that our hero slides the queen across the board, from G8 to E8. With dungeon cunning, Rat brings the king to A7.

A clean strike: our hero's queen topples the pawn on E6.

Rat's king advances from A7 to B8. Check: our hero tightens the net by bringing the queen to E8.

Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to B6, and right after that our hero's queen takes H5, leaving E8 behind.

Rat answers by moving the king from B6 to B7; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to A6.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from A6 to A7. our hero advances the pawn from G3 to G4, while rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to B6; then our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from B6 to B7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B6.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from B6 to B7. our hero advances the queen from E8 to E1, and rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on A1. From the dark, Rat pushes the king to A6, and right after that our hero's queen takes D1, leaving H5 behind.

Rat answers by moving the king from A6 to B6. our hero gives check with the queen on B1.

With dungeon cunning, Rat brings the king to A6. Mate. our hero's queen on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 49 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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