Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from C8 to B8 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to G4. Rat advances to B2 and claims our pawn.
our hero advances the pawn from C2 to C4. Rat's pawn crowns on B1 and a hostile knight is born.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to A3, and right after that our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the knight from C6 to B8; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to H4, and rat's king advances from D8 to E8. our hero advances the pawn from F2 to F4, while rat sets the knight on B5, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to E6.
A clean strike: our hero's pawn topples the pawn on G6.
Rat answers by moving the knight from B5 to A7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to C8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from E8 to E7. From G8 to C8, our hero's queen swallows Rat's knight.
Rat sets the pawn on D5, watching every square. A clean strike: our hero's queen topples the knight on B8.
From the dark, Rat pushes the pawn to C6. Check: our hero tightens the net by bringing the queen to C7.
Rat answers by moving the king from E7 to F8. A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Rat brings the pawn to C4. From C7 to C6, our hero's queen swallows Rat's pawn.
Rat's pawn advances from C4 to C3. A clean strike: our hero's queen topples the pawn on C3.
Rat sets the king on G8, watching every square. From D5 to E6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to G7; then our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the king from G7 to F8, and right after that our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6, while rat's pawn advances from A5 to A4.
Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 9 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.