Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on F6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F3, and with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to H3, while rat's king advances from E8 to F7.

From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to H4, and rat's king advances from E6 to F7. our hero advances the pawn from H4 to H5, while rat sets the king on E6, watching every square.

From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's pawn topples the knight on F6.

Rat advances to F6 and claims our pawn.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square. A clean strike: our hero's queen topples the pawn on C4.

From the dark, Rat pushes the pawn to A3. From C4 to C6, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from E7 to D8; then our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the pawn to F5.

With a steady hand, our hero brings the pawn to D6, and rat's king advances from D8 to C8. Mate. our hero's queen on C7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 14% of the games on this floor.

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