Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on D5.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from A5 to A4. our hero advances the pawn from H4 to H5; then rat sets the pawn on D5, watching every square.

our hero claims the enemy pawn by landing on G6.

From the dark, Rat pushes the pawn to C5, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from C5 to C4.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. From G4, our hero's queen forces Rat to defend.

Rat's king advances from D7 to E8. Check: our hero tightens the net by bringing the queen to C8.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the king to G6, while our hero's queen takes F8, leaving H8 behind.

Rat answers by moving the pawn from E7 to E6, and our hero slides the queen across the board, from F8 to A8. With dungeon cunning, Rat brings the pawn to A2.

our hero claims the enemy pawn by landing on A4.

Rat's king advances from G6 to F7. our hero captures the enemy pawn: the queen leaps from A4 to A2.

Rat sets the pawn on C3, watching every square, while without hurry or fear, our hero places the queen on C2. From the dark, Rat pushes the king to F8.

our hero captures the enemy pawn: the queen leaps from C2 to C3.

Rat answers by moving the king from F8 to G8. our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the queen leaps from C7 to E5.

Rat's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on D4.

Rat sets the king on F7, watching every square. From F4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G8. Check: our hero tightens the net by bringing the queen to G4.

Rat answers by moving the king from G8 to F7. our hero gives check with the queen on F4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to F3, and right after that rat's king advances from G7 to H7.

Check: our hero tightens the net by bringing the queen to H4.

Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F7, and our hero's queen takes D8, leaving H4 behind.

Rat answers by moving the king from F7 to E6. Check: our hero tightens the net by bringing the queen to D5.

Rat's king falls on D5 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to F5; then rat's king advances from D5 to E4. our hero advances the pawn from F5 to F6, and right after that rat sets the king on E5, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to F4. our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from F4 to E5. From E8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F6. Check: our hero tightens the net by bringing the queen to F8.

Rat's king advances from F6 to G6. our hero gives check with the queen on G8.

Rat sets the king on F6, watching every square. From F8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G5, and our hero's queen takes F3, leaving F8 behind. Rat answers by moving the king from G5 to H6.

our hero gives check with the queen on H3.

With dungeon cunning, Rat brings the king to G6. From G3, our hero's queen forces Rat to defend.

Rat's king advances from G6 to F5. Check: our hero tightens the net by bringing the queen to F3.

Rat sets the king on E5, watching every square. our hero gives check with the queen on E3.

From the dark, Rat pushes the king to F5. From F3, our hero's queen forces Rat to defend.

Rat answers by moving the king from F5 to G6. Check: our hero tightens the net by bringing the queen to G3.

With dungeon cunning, Rat brings the king to F5. our hero gives check with the queen on F3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
81
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 9
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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