Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from G2 to H3 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from B2 to B3, while rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Rat pushes the king to F7; then our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from B6 to D5, and right after that our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to F1, while rat's pawn advances from E7 to E6.
our hero advances the king from F1 to E1, and rat sets the knight on G8, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the knight to H6, and right after that our hero's king takes E3, leaving D2 behind. Rat's knight reaches F5 and threatens our hero's king.
our hero slides the king across the board, from E3 to F4, while with dungeon cunning, Rat brings the king to E8. From F4 to G4, our hero's king swallows Rat's pawn.
Rat's knight advances from F5 to D4. our hero advances the king from G4 to G5. Rat advances to E2 and claims our pawn.
From G5 to G6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to D7; then our hero's king takes F6, leaving G6 behind. Rat answers by moving the king from D7 to D8.
From F6 to E6, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's pawn topples the pawn on A4.
Rat's knight advances from E2 to G1. our hero advances the king from E6 to E5, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to D8, and right after that our hero's king takes E3, leaving E4 behind.
Rat answers by moving the king from D8 to C8; then our hero slides the king across the board, from E3 to D2. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to E1, and rat's king advances from D7 to E6. our hero advances the king from E1 to F1, while rat sets the knight on H3, watching every square.
From G2 to H3, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the king to F7; then our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to G2. Rat advances to H5 and claims our pawn.
our hero advances the pawn from H2 to H3, and rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from H6 to H7; then our hero slides the king across the board, from G3 to G4.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to H5, and rat's king advances from H6 to G7.
our hero advances the king from G4 to G5, while rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the king to G8; then our hero's king takes G6, leaving G5 behind. Rat answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from H6 to H7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 9
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.