Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on E7 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero advances the pawn from F2 to F3, and rat sets the king on D8, watching every square. A clean strike: our hero's pawn topples the pawn on G4.

From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes H3, leaving H2 behind. Rat moves the knight from F6 to G4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on G4.

Rat advances to B2 and claims our pawn.

With a steady hand, our hero brings the king to F2. Rat's pawn crowns on B1 and a hostile knight is born.

our hero advances the king from F2 to F3, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on F4.

Rat's pawn reaches E5 and threatens our hero's king.

our hero's king takes G5, leaving F4 behind. Rat advances to D2 and claims our pawn.

From G5 to G6, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the king to F6, while rat's knight advances from C4 to D6.

From F6 to E5, our hero's king swallows Rat's pawn.

Rat sets the knight on C8, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E7, and right after that our hero's king takes F5, leaving E5 behind.

Rat answers by moving the king from E7 to D6; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to G5, and rat's pawn advances from C5 to C4. our hero advances the king from G5 to H6, while rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C3.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the knight from C8 to E7. Check: our hero tightens the net by bringing the queen to F7.

With dungeon cunning, Rat brings the king to E5. By taking the knight on E7, our hero drives Rat into check.

Rat's king advances from E5 to F5. From F7, our hero's queen forces Rat to defend.

Rat sets the king on E5, watching every square. By taking the pawn on C7, our hero drives Rat into check.

From the dark, Rat pushes the king to D4. From C7 to C6, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from D4 to E5. By taking the pawn on C3, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F4. Check: our hero tightens the net by bringing the queen to B4.

Rat's king advances from F4 to G3. A clean strike: our hero's queen topples the pawn on A4.

Rat sets the king on H2, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G2; then our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from G2 to H1, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G1.

With a steady hand, our hero brings the pawn to G7, while rat's king advances from G1 to F1. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on E1, watching every square; then without hurry or fear, our hero places the queen on G2. From the dark, Rat pushes the king to D1, and right after that our hero's queen takes H4, leaving A4 behind.

Rat answers by moving the king from D1 to D2. Check: our hero tightens the net by bringing the queen to D4.

Rat advances to C2 and claims our pawn.

our hero gives check with the queen on C4.

Rat's king advances from C2 to D1. our hero advances the king from H6 to G5, while rat sets the king on D2, watching every square.

Without hurry or fear, our hero places the queen on F2. From the dark, Rat pushes the king to D1.

our hero gives check with the queen on D4.

Rat answers by moving the king from D1 to E1. From C1, our hero's queen forces Rat to defend.

Rat moves the king from E1 to E2 and topples our hero's pawn.

Check: our hero tightens the net by bringing the queen to D2.

Rat's king advances from E2 to F3. our hero gives check with the queen on C3.

Rat sets the king on E4, watching every square. Mate. our hero's queen on D4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
13 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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