Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on D6 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F4.

A cruel blow: Rat's pawn captures our hero's pawn on F4.

our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from C6 to B8.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

With dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on F4.

Rat's knight advances from B8 to C6. our hero advances the pawn from E2 to E4; then rat sets the knight on A5, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to D5.

our hero captures the enemy pawn: the pawn leaps from E5 to D6.

Rat's pawn advances from E6 to E5. our hero claims the enemy pawn by landing on E5.

Rat's pawn falls on D6 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E5 to D6.

From the dark, Rat pushes the knight to B7, while our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from D6 to D7.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from F6 to F7.

our hero's pawn crowns on D8 and becomes a queen.

Rat sets the knight on D6, watching every square. our hero claims the enemy knight by landing on D6.

From the dark, Rat pushes the king to G8. our hero gives check with the queen on E6.

Rat answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G7.

our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from G7 to H7. our hero advances the queen from C8 to F8.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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