Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from D5 to E4 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from E2 to E3, while rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on B3.
From the dark, Rat pushes the pawn to E6; then our hero's pawn takes B4, leaving B3 behind. Rat advances to B4 and claims our pawn.
From E3 to D4, our hero's pawn swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H3, while rat's pawn advances from E6 to E5.
our hero advances the pawn from F2 to F3, and rat sets the pawn on C6, watching every square. A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from D7 to D6.
A clean strike: our hero's pawn topples the pawn on D6.
With dungeon cunning, Rat brings the pawn to B3. From D7, our hero's pawn forces Rat to defend.
Rat's king advances from E8 to E7. Promotion: on D8, our hero turns a pawn into a queen.
Rat sets the king on F7, watching every square. our hero gives check with the queen on E7.
Rat moves the king from F7 to E7 and topples our hero's queen.
our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from E7 to F7, and right after that our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the pawn to B2. With a steady hand, our hero brings the king to D2, while rat's king advances from F7 to E6.
From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat sets the king on D5, watching every square; then without hurry or fear, our hero places the pawn on G6. Rat's pawn crowns on B1 and a hostile bishop is born.
our hero gives check with the pawn on C4.
Rat answers by moving the king from D5 to C5. From D4, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to D5, and rat's bishop advances from B1 to F5.
A clean strike: our hero's pawn topples the pawn on C6.
Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the pawn on C7. Rat moves the bishop from F5 to G6 and topples our hero's pawn.
Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the bishop from G6 to F7, and right after that our hero slides the queen across the board, from C8 to F5. With dungeon cunning, Rat brings the bishop to E6.
A clean strike: our hero's queen topples the bishop on E6.
Rat's king advances from A7 to B7. our hero advances the queen from E6 to D6, and rat sets the king on A7, watching every square.
our hero gives check with the queen on C5.
From the dark, Rat pushes the king to A8. From C6, our hero's queen forces Rat to defend.
Rat answers by moving the king from A8 to A7. By taking the pawn on A4, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to B6. From A4 to A3, our hero's queen swallows Rat's pawn.
Rat's king advances from B6 to C7. From C5, our hero's queen forces Rat to defend.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E8; then our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the queen across the board, from C5 to B6. With dungeon cunning, Rat brings the king to E7.
Check: our hero tightens the net by bringing the queen to D6.
Rat's king advances from E7 to E8. our hero gives check with the queen on B8.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to C6, and right after that our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the king from C6 to C5; then our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to C6.
With a steady hand, our hero brings the pawn to C5, and rat's king advances from C6 to D5. our hero advances the king from D3 to C3, while rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on F5. Rat moves the king from C6 to C5 and topples our hero's pawn.
From B4, our hero's queen forces Rat to defend.
Rat answers by moving the king from C5 to D5. Check: our hero tightens the net by bringing the queen to E4.
Rat moves the king from D5 to E4 and topples our hero's queen.
With a steady hand, our hero brings the pawn to F6, while rat's king advances from E4 to F3. our hero advances the pawn from F6 to F7, and rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to G3. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from G3 to F3; then our hero slides the queen across the board, from G8 to E8. With dungeon cunning, Rat brings the king to G2.
Promotion: on F8, our hero turns a pawn into a queen.
Rat's king advances from G2 to H3. our hero gives check with the queen on H6.
Rat sets the king on G3, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to F2; then our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from F2 to F1, and right after that our hero slides the queen across the board, from E6 to B3. With dungeon cunning, Rat brings the king to E1.
From E3, our hero's queen forces Rat to defend.
Rat's king advances from E1 to F1. our hero advances the king from C3 to D3, and rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to H1, and right after that our hero's queen takes E2, leaving E3 behind.
Rat answers by moving the king from H1 to G1; then our hero slides the queen across the board, from E6 to E4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 1 s
- Moves
- 117
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 12 / 21
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 88% of the games on this floor.