Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on D1 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B6. From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to E6.

From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G6 to G5. our hero advances the pawn from D2 to D3, while rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to B8; then our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the knight from B8 to D7. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat moves the knight from D7 to C5 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to C4. Rat gives check with the knight on D3.

our hero advances the king from E1 to D2, and rat sets the knight on F2, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the knight to D1. From E2 to D1, our hero's king swallows Rat's knight.

Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to E5.

With a steady hand, our hero brings the pawn to A4, and rat's pawn advances from C7 to C6. our hero advances the king from D1 to E2, while rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to D4; then our hero's king takes G3, leaving F3 behind.

Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the pawn across the board, from H3 to H4. Rat moves the king from D4 to E4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on G5.

Rat's king advances from E4 to D3. our hero advances the pawn from G5 to G6, and rat sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D2. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from D2 to D1; then our hero slides the queen across the board, from G8 to E6. With dungeon cunning, Rat brings the pawn to E3.

From E6 to E3, our hero's queen swallows Rat's pawn.

Rat's king advances from D1 to C2. A clean strike: our hero's queen topples the pawn on C5.

Rat sets the king on B1, watching every square. From C5 to A5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to B2. From B6, our hero's queen forces Rat to defend.

Rat answers by moving the king from B2 to C3. From B6 to C6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to C2. our hero gives check with the queen on E4.

Rat's king advances from C2 to B2. our hero advances the queen from E4 to D3. Rat moves the king from B2 to A2 and topples our hero's pawn.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to B2, and right after that our hero's queen takes G3, leaving D3 behind.

Rat answers by moving the king from B2 to C2; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to D1.

With a steady hand, our hero brings the pawn to C6, and rat's king advances from D1 to D2. our hero advances the pawn from C6 to C7, while rat sets the king on D1, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D2. Check: our hero tightens the net by bringing the queen to D8.

Rat answers by moving the king from D2 to C1. our hero gives check with the queen on E3.

With dungeon cunning, Rat brings the king to C2. From D3, our hero's queen forces Rat to defend.

Rat's king advances from C2 to B2. our hero advances the queen from D3 to D1, and rat sets the king on A2, watching every square.

Without hurry or fear, our hero places the queen on C1.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 41 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2688 finished games (1141 wins, 433 losses, 1114 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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