Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its king to D7 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the king to D1, and rat's pawn advances from E7 to E5.

our hero advances the pawn from E2 to E4, while rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to D8. A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the king from D8 to E7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to G7, while rat's knight advances from B8 to D7. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square. A clean strike: our hero's queen topples the pawn on G4.

From the dark, Rat pushes the king to D8. By taking the knight on D7, our hero drives Rat into check.

Rat moves the king from D8 to D7 and topples our hero's queen.

our hero slides the pawn across the board, from G2 to G4, while with dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to G5, and rat's king advances from D6 to E7.

our hero advances the pawn from G5 to G6, while rat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to E6. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from E6 to D7, and right after that our hero slides the queen across the board, from G8 to B3. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the queen to B8, while rat's king advances from D6 to E7. By taking the pawn on C7, our hero drives Rat into check.

Rat sets the king on F8, watching every square. A clean strike: our hero's queen topples the pawn on C6.

From the dark, Rat pushes the king to G7. From C6 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G7 to F7. A clean strike: our hero's queen topples the pawn on A5.

With dungeon cunning, Rat brings the king to F6. By taking the pawn on E5, our hero drives Rat into check.

Rat's king advances from F6 to G6. From F6, our hero's queen forces Rat to defend.

Rat sets the king on H5, watching every square. Check: our hero tightens the net by bringing the queen to F5.

From the dark, Rat pushes the king to H4. our hero gives check with the queen on F4.

Rat answers by moving the king from H4 to H5, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to E6, while rat's king advances from G6 to H5. our hero advances the pawn from E6 to E7, and rat sets the king on G6, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the queen to E4.

Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the pawn to D5, and rat's king advances from H8 to G8. our hero advances the pawn from D5 to D6, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to G8.

Promotion: on D8, our hero turns a pawn into a queen.

Rat answers by moving the king from G8 to G7. Check: our hero tightens the net by bringing the queen to D4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 45 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 9
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2694 finished games (1143 wins, 435 losses, 1116 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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