Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's rook captures our hero's queen on D7.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, and right after that rat's knight advances from D7 to B6.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

A cruel blow: Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

From the dark, Rat pushes the king to F7, and our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from F7 to F8, while our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F4; then rat's knight advances from B6 to D5.

our hero advances the pawn from F4 to F5, and right after that rat sets the king on G7, watching every square. our hero captures the enemy pawn: the pawn leaps from F5 to G6.

From the dark, Rat pushes the king to H8, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from D5 to C3, and our hero slides the pawn across the board, from A3 to A4.

A cruel blow: Rat's knight captures our hero's pawn on A4.

With a steady hand, our hero brings the pawn to A3, and right after that rat's knight advances from A4 to C3. our hero advances the pawn from H2 to H4.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to E4, and our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the pawn from C6 to C5, while our hero slides the king across the board, from E1 to F1. Rat's knight reaches G3 and threatens our hero's king.

With a steady hand, our hero brings the king to G1; then rat's pawn advances from C5 to C4. our hero advances the king from G1 to H2.

Rat gives check with the knight on F1.

our hero captures the enemy pawn: the king leaps from H2 to H3.

From the dark, Rat pushes the knight to D2, while our hero's king takes H4, leaving H3 behind. Check from Rat: the knight plants itself on F3.

our hero slides the king across the board, from H4 to H5; then with dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to H6, and right after that rat's pawn advances from C7 to C5.

our hero gives check with the pawn on G7.

Rat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to D4, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from C3 to C2, while our hero slides the king across the board, from H6 to G6.

With dungeon cunning, Rat brings the knight to F3. With a steady hand, our hero brings the king to F5.

Rat gives check with the knight on D4.

our hero advances the king from F5 to E4. Rat's knight falls on E6 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the knight to G5, while our hero's king takes F5, leaving E5 behind.

Rat gives check with the pawn on E6.

our hero captures the enemy knight: the king leaps from F5 to G5.

On C1, Rat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to F6, and right after that rat's king advances from G8 to H7. our hero captures the enemy pawn: the king leaps from F6 to E6.

A cruel blow: Rat's king captures our hero's pawn on G7.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G6, and our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from G6 to H7, while our hero slides the pawn across the board, from C6 to C7. Rat gives check with the rook on C6.

With a steady hand, our hero brings the king to D7; then rat's rook advances from C6 to C4. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the rook on G4, watching every square, and without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to G7, while our hero's king takes D8, leaving D7 behind.

Rat's rook reaches D4 and threatens our hero's king.

our hero gives check with the queen on D7.

After toppling the queen on D7, Rat threatens our hero's king.

our hero claims the enemy rook by landing on D7.

Rat's king advances from G7 to H7. our hero advances the king from D7 to E7; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to F8, and our hero's king takes C6, leaving D7 behind.

Rat answers by moving the king from F8 to E8, while our hero slides the king across the board, from C6 to B6. With dungeon cunning, Rat brings the king to F8.

our hero captures the enemy pawn: the king leaps from B6 to A5.

Rat's king advances from F8 to E7. our hero advances the king from A5 to B5, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to E7, while our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from E7 to E8, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F7.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from F7 to E6. our hero gives check with the queen on E8.

Rat sets the king on D6, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to D5.

Check: our hero tightens the net by bringing the queen to C6.

Rat answers by moving the king from D5 to D4. our hero gives check with the queen on D6.

With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the king to C5; then rat's king advances from E3 to E2.

our hero advances the king from C5 to C4, and right after that rat sets the king on F1, watching every square. our hero gives check with the queen on F4.

From the dark, Rat pushes the king to E1, while our hero's king takes D4, leaving C4 behind. Rat answers by moving the king from E1 to D1, and our hero slides the king across the board, from D4 to D3.

With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the queen to G4, and right after that rat's king advances from E1 to F2.

From H4, our hero's queen forces Rat to defend.

Rat sets the king on F1, watching every square, while without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to G2.

our hero gives check with the queen on G4.

Rat answers by moving the king from G2 to F1, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E1.

With a steady hand, our hero brings the pawn to G7; then rat's king advances from E1 to F1. our hero gives check with the queen on H3.

Rat sets the king on E1, watching every square. Mate. our hero's queen on H1 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 41 s
Moves
137
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
15 / 14
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2688 finished games (1141 wins, 433 losses, 1114 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (137 moves) lasted longer than 93% of the games on this floor.

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