Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on G4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from A5 to A4. our hero advances the pawn from C2 to C3, while rat sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C4.
A clean strike: our hero's pawn topples the pawn on D5.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to D8.
A clean strike: our hero's pawn topples the pawn on C4.
Rat's knight advances from D8 to B7. our hero advances the king from E1 to D1, and rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to C5, and right after that our hero's king takes D2, leaving D1 behind.
Rat's knight reaches E4 and threatens our hero's king.
our hero slides the king across the board, from D2 to C2, while with dungeon cunning, Rat brings the knight to F2. With a steady hand, our hero brings the king to B1, and rat's pawn advances from G6 to G5.
A clean strike: our hero's pawn topples the pawn on G5.
Rat sets the knight on G4, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C5; then our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the knight from G4 to H6. Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the king from C5 to C4 and topples our hero's pawn.
With a steady hand, our hero brings the queen to A8, while rat's king advances from C4 to D3. From A8 to A4, our hero's queen swallows Rat's pawn.
Rat sets the pawn on E5, watching every square. A clean strike: our hero's pawn topples the pawn on E6.
From the dark, Rat pushes the pawn to C6, and right after that our hero's pawn takes E7, leaving E6 behind. Rat moves the king from D3 to C3 and topples our hero's pawn.
By taking the pawn on C6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D3. Promotion: on E8, our hero turns a pawn into a queen.
Rat's knight advances from H6 to G4. our hero gives check with the queen on C2.
Rat sets the king on D4, watching every square, and right after that without hurry or fear, our hero places the queen on C1. From the dark, Rat pushes the king to D5.
Check: our hero tightens the net by bringing the queen to D1.
Rat answers by moving the king from D5 to C4. By taking the knight on G4, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to C3. With a steady hand, our hero brings the pawn to A4, while rat's king advances from C3 to D2.
our hero advances the pawn from A4 to A5, and rat sets the king on C3, watching every square. Without hurry or fear, our hero places the king on A1.
From the dark, Rat pushes the king to D3, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from D3 to D2; then our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to C1. With a steady hand, our hero brings the pawn to A4, and rat's king advances from C1 to C2.
our hero advances the king from A1 to A2, while rat sets the king on C1, watching every square. Without hurry or fear, our hero places the king on B3.
From the dark, Rat pushes the king to B1; then our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from B1 to A1, and right after that our hero slides the king across the board, from B3 to B4.
With dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the queen to E2, while rat's king advances from B1 to C1.
our hero gives check with the queen on F1.
Rat sets the king on B2, watching every square; then without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the king to B1.
Check: our hero tightens the net by bringing the queen to E4.
Rat answers by moving the king from B1 to B2. our hero gives check with the queen on D4.
With dungeon cunning, Rat brings the king to C2. Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from C2 to B1. our hero advances the queen from A8 to B8, while rat sets the king on A2, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to B1.
From C5, our hero's king forces Rat to defend.
Rat answers by moving the king from B1 to A2, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to A3.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2685 finished games (1141 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.