Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its king to G8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to D3, and rat's king advances from E8 to F8. our hero advances the pawn from E2 to E4, while rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E7.

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to E2, while rat's pawn advances from A5 to A4. our hero advances the pawn from F2 to F3, and rat sets the king on E7, watching every square.

A clean strike: our hero's pawn topples the pawn on G4.

Rat advances to C4 and claims our pawn.

From D3 to C4, our hero's pawn swallows Rat's knight.

Rat answers by moving the king from E7 to F8; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to H4, and rat's king advances from E8 to F8. our hero advances the pawn from G3 to G4, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to D8.

A clean strike: our hero's pawn topples the pawn on G6.

Rat answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from D7 to D6. our hero advances the queen from G8 to C8, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes G7, leaving G6 behind.

Rat moves the king from F6 to G7 and topples our hero's pawn.

By taking the pawn on C7, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G5, and rat's king advances from G8 to H8.

our hero advances the pawn from G5 to G6, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to H7. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

From C7 to C6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's queen topples the pawn on C5.

Rat's king advances from F7 to E8. By taking the pawn on E5, our hero drives Rat into check.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to E8.

By taking the pawn on A4, our hero drives Rat into check.

Rat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to C6, and rat's king advances from G8 to G7. our hero advances the pawn from C6 to C7, while rat sets the king on H6, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H7; then our hero's queen takes A6, leaving A4 behind. Rat answers by moving the king from H7 to G7, and right after that our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the pawn to E6.

Rat's king advances from F7 to F6. our hero gives check with the queen on F8.

Rat sets the king on G6, watching every square. From E7, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to H7. Promotion: on E8, our hero turns a pawn into a queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 11
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2683 finished games (1139 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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