Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on C2 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from E7 to E5. our hero advances the pawn from D2 to D3, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D4. Rat moves the pawn from E5 to D4 and topples our hero's pawn.

our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from C5 to C4. From C3 to D4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to E7. With a steady hand, our hero brings the pawn to D5, while rat's king advances from F8 to F7.

our hero advances the king from E1 to F1, and rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from E7 to C6.

A clean strike: our hero's pawn topples the knight on C6.

With dungeon cunning, Rat brings the king to E8. From E5 to D6, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on C7.

Rat sets the king on F7, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the pawn to C3; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from F1 to E1.

Rat's pawn crowns on C1 and a hostile rook is born.

With a steady hand, our hero brings the king to E2, while rat's king advances from F7 to E7. our hero advances the king from E2 to D2.

Check from Rat: the rook plants itself on C2.

A clean strike: our hero's king topples the rook on C2.

From the dark, Rat pushes the pawn to G4, and right after that our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E7 to D6.

A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G5, and rat's king advances from E7 to D6.

our hero advances the queen from C8 to A8. Rat advances to C7 and claims our pawn.

From A8 to A4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to B7; then our hero's queen takes E8, leaving A4 behind. Rat answers by moving the king from B7 to C7.

Check: our hero tightens the net by bringing the queen to F7.

With dungeon cunning, Rat brings the king to D8. our hero gives check with the queen on F8.

Rat's king advances from D8 to C7. From F7, our hero's queen forces Rat to defend.

Rat sets the king on C8, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to B7. our hero gives check with the queen on G7.

Rat answers by moving the king from B7 to A6. From G6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B5. Check: our hero tightens the net by bringing the queen to F5.

Rat's king advances from B5 to A6. our hero gives check with the queen on F6.

Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to A7.

Check: our hero tightens the net by bringing the queen to E7.

Rat answers by moving the king from A7 to B6. our hero gives check with the queen on F6.

With dungeon cunning, Rat brings the king to B7. From F7, our hero's queen forces Rat to defend.

Rat's king advances from B7 to B8. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on A7, watching every square. our hero gives check with the queen on F7.

From the dark, Rat pushes the king to A8, and right after that our hero's queen takes H7, leaving F7 behind. Rat answers by moving the king from A8 to B8.

Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Rat brings the king to C7. our hero gives check with the queen on C3.

Rat's king advances from C7 to B7. From F3, our hero's queen forces Rat to defend.

Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to G3.

From the dark, Rat pushes the king to A7; then our hero's queen takes F3, leaving G3 behind. Rat answers by moving the king from A7 to B6.

From E3, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B7. Check: our hero tightens the net by bringing the queen to F3.

Rat's king advances from B7 to A7. our hero advances the queen from F3 to D3, and rat sets the king on B6, watching every square.

From E3, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C7. Check: our hero tightens the net by bringing the queen to G3.

Rat answers by moving the king from C7 to D8; then our hero slides the queen across the board, from G3 to H3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the queen to B3, and rat's king advances from E7 to D6. our hero advances the pawn from A3 to A4, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F8; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from F8 to G7, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to H7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from H7 to G7. our hero advances the pawn from A2 to A4, and rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from G7 to H6; then our hero slides the pawn across the board, from G6 to G7. Rat advances to G7 and claims our pawn.

With a steady hand, our hero brings the pawn to A5, and rat's king advances from G7 to H6. our hero advances the queen from B3 to B8, while rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G7; then our hero's queen takes D5, leaving A8 behind.

Rat answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to H6.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from H6 to G7. our hero advances the king from C2 to D1, and rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the king from G7 to H6. Check: our hero tightens the net by bringing the pawn to G5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G6, and rat's king advances from G7 to H6.

our hero advances the pawn from G6 to G7. Rat advances to G7 and claims our pawn.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to H7.

our hero gives check with the queen on C7.

Rat answers by moving the king from H7 to H6. From C6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H5. Check: our hero tightens the net by bringing the queen to C5.

Rat's king advances from H5 to G6. our hero advances the queen from B8 to B7, and rat sets the king on H6, watching every square.

Mate. our hero's queen on A6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 57 s
Moves
155
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2685 finished games (1141 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (155 moves) lasted longer than 96% of the games on this floor.

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