Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on E2.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to F6; then our hero's pawn takes H3, leaving H2 behind.
Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F1, while rat's king advances from D8 to C8.
our hero advances the king from F1 to G2, and rat sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the pawn to A4. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat captures the pawn on F4 and puts our hero in check.
our hero slides the king across the board, from G2 to F2. Check from Rat: the knight plants itself on D3.
With a steady hand, our hero brings the king to F1, and rat's king advances from C8 to B8. A clean strike: our hero's pawn topples the knight on D3.
Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes H4, leaving H3 behind.
Rat advances to H4 and claims our pawn.
From D4 to C5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to E3, while rat's pawn advances from E5 to E4.
our hero advances the pawn from D2 to D4. Rat moves the pawn from E4 to D3 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to D2, and right after that our hero's king takes G1, leaving F1 behind.
Rat's pawn crowns on D1 and a hostile bishop is born.
our hero slides the pawn across the board, from E4 to E5, while with dungeon cunning, Rat brings the bishop to E2. With a steady hand, our hero brings the king to G2, and rat's bishop advances from E2 to G4.
our hero advances the king from G2 to F2, while rat sets the pawn on H3, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the bishop to E6; then our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from C8 to D7, and right after that our hero slides the king across the board, from E4 to F4.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to G5, while rat's pawn advances from H3 to H2.
our hero advances the king from G5 to H6, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on G7.
From the dark, Rat pushes the king to C8, and right after that our hero's king takes H8, leaving G7 behind. Rat's pawn crowns on H1 and a hostile rook is born.
our hero slides the king across the board, from H8 to G7, while with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to G6, and rat's rook advances from H1 to A1.
our hero advances the king from G6 to H6. Rat gives check with the rook on H1.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the bishop to H3; then our hero's king takes G6, leaving G5 behind.
Rat answers by moving the rook from H1 to E1, and right after that our hero slides the king across the board, from G6 to F7. Rat gives check with the rook on F1.
With a steady hand, our hero brings the king to G7. Rat's rook reaches G1 and threatens our hero's king.
our hero advances the king from G7 to F8, and rat sets the rook on G6, watching every square. Without hurry or fear, our hero places the king on F7.
Rat gives check with the rook on G7.
From F7 to G7, our hero's king swallows Rat's rook.
Rat answers by moving the bishop from H3 to F5; then our hero slides the king across the board, from G7 to H6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to H5, and rat's bishop advances from F5 to E4. our hero advances the king from H5 to H6, while rat sets the bishop on F3, watching every square.
Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to E6; then our hero's king takes F8, leaving G7 behind.
Rat answers by moving the king from E6 to D7. Check: our hero tightens the net by bringing the pawn to E6.
Rat moves the king from D7 to E6 and topples our hero's pawn.
With a steady hand, our hero brings the king to E8, while rat's bishop advances from F3 to E2. our hero advances the king from E8 to D8, and rat sets the bishop on G4, watching every square.
A clean strike: our hero's king topples the pawn on C7.
From the dark, Rat pushes the bishop to D1. From C7 to C6, our hero's king swallows Rat's pawn.
Rat answers by moving the king from E6 to F7; then our hero slides the king across the board, from C6 to B5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to A5, and rat's king advances from G7 to F6. our hero advances the king from A5 to B4, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to E7; then our hero's king takes C4, leaving B5 behind.
Rat answers by moving the king from E7 to E6, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to B5, while rat's king advances from F7 to E8. our hero advances the pawn from C6 to C7, and rat sets the bishop on G4, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to D7, and right after that our hero's king takes B5, leaving A6 behind.
Rat answers by moving the bishop from G4 to H3. A clean strike: our hero's king topples the pawn on A4.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to A5, and rat's king advances from C8 to D7.
Promotion: on C8, our hero turns a pawn into a queen.
Rat advances to C8 and claims our queen.
Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the bishop to G4; then our hero's king takes C4, leaving B5 behind.
Rat answers by moving the bishop from G4 to D7, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the pawn to A5, while rat's king advances from B8 to C8. our hero advances the pawn from A5 to A6.
Check from Rat: the bishop plants itself on B5.
A clean strike: our hero's king topples the bishop on B5.
From the dark, Rat pushes the king to C7, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from C7 to B7; then our hero slides the king across the board, from B5 to C4.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the king to D5. Rat moves the king from A8 to A7 and topples our hero's pawn.
our hero advances the king from D5 to E6, while rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on D7.
From the dark, Rat pushes the king to B7; then our hero's king takes D6, leaving D7 behind. Rat answers by moving the king from B7 to C8, and right after that our hero slides the king across the board, from D6 to C6.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to D7, while rat's king advances from B8 to A7.
our hero advances the king from D7 to C7, and rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Rat pushes the king to B8, and right after that our hero's king takes A6, leaving B6 behind. Rat answers by moving the king from B8 to C7; then our hero slides the king across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A3, and rat's king advances from C8 to C7.
our hero advances the pawn from A3 to A4, while rat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to D5; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from D5 to C4, and right after that our hero slides the king across the board, from A7 to B7.
With dungeon cunning, Rat brings the king to B3. With a steady hand, our hero brings the pawn to A7, while rat's king advances from B3 to C3.
our hero advances the king from B7 to C7, and rat sets the king on D2, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to C3. From A3, our hero's queen forces Rat to defend.
Rat answers by moving the king from C3 to D2. Check: our hero tightens the net by bringing the queen to A2.
With dungeon cunning, Rat brings the king to C3. With a steady hand, our hero brings the king to C6, and rat's king advances from C3 to D3.
our hero advances the king from C6 to D5, while rat sets the king on E3, watching every square. Check: our hero tightens the net by bringing the queen to E2.
Rat moves the king from E3 to E2 and topples our hero's queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 59 s
- Moves
- 182
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 17 / 24
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2687 finished games (1141 wins, 433 losses, 1113 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (182 moves) lasted longer than 99% of the games on this floor.