Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from F7 to F8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to A4. From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D2 to D3. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. our hero advances the pawn from E4 to E5, while rat sets the knight on F8, watching every square.

our hero gives check with the pawn on E6.

From the dark, Rat pushes the king to F6; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from F2 to F4.

Rat moves the pawn from G4 to F3 and topples our hero's pawn.

With a steady hand, our hero brings the king to F2, while rat's knight advances from F8 to H7. From F2 to F3, our hero's king swallows Rat's pawn.

Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to C6, and right after that our hero's king takes F3, leaving E4 behind.

Rat answers by moving the king from F6 to E5; then our hero slides the king across the board, from F3 to G4. Rat advances to E6 and claims our pawn.

With a steady hand, our hero brings the king to H5, and rat's knight advances from H7 to F8. A clean strike: our hero's king topples the pawn on G5.

Rat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to D4; then our hero's king takes F5, leaving G4 behind.

Rat's pawn reaches E6 and threatens our hero's king.

our hero slides the king across the board, from F5 to F6. Rat moves the king from D4 to D3 and topples our hero's pawn.

With a steady hand, our hero brings the king to F7, while rat's pawn advances from C5 to C4. From F7 to F8, our hero's king swallows Rat's knight.

Rat sets the pawn on C3, watching every square; then without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to D2.

From F7 to E6, our hero's king swallows Rat's pawn.

Rat answers by moving the king from D2 to D3; then our hero slides the king across the board, from E6 to D6. With dungeon cunning, Rat brings the king to E2.

From D6 to C6, our hero's king swallows Rat's pawn.

Rat's king advances from E2 to D1. our hero advances the king from C6 to C5, while rat sets the king on E2, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to E1.

A clean strike: our hero's king topples the pawn on C3.

Rat answers by moving the king from E1 to F1, and right after that our hero slides the king across the board, from C3 to B4. With dungeon cunning, Rat brings the king to G2.

A clean strike: our hero's king topples the pawn on A4.

Rat's king advances from G2 to H1. our hero advances the king from A4 to B3, and rat sets the king on G1, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to F2, and right after that our hero's king takes D3, leaving C3 behind.

Rat answers by moving the king from F2 to F3; then our hero slides the king across the board, from D3 to D4. With dungeon cunning, Rat brings the king to F2.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from F2 to G2. our hero advances the pawn from G4 to G5, while rat sets the king on H1, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G1; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from G1 to H1. Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from H1 to H2 and topples our hero's pawn.

our hero gives check with the queen on H7.

Rat's king advances from H2 to G1. our hero advances the pawn from A3 to A4, and rat sets the king on F2, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G1, and right after that our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from G1 to F2; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G1.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from G1 to F1. our hero advances the queen from A8 to E8, while rat sets the king on G2, watching every square.

From C2, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G1. Check: our hero tightens the net by bringing the queen to C1.

Rat answers by moving the king from G1 to G2. our hero gives check with the queen on C6.

With dungeon cunning, Rat brings the king to F1. From F8, our hero's queen forces Rat to defend.

Rat's king advances from F1 to E2. Check: our hero tightens the net by bringing the queen to C2.

Rat sets the king on E1, watching every square. our hero gives check with the queen on B1.

From the dark, Rat pushes the king to E2. From C2, our hero's queen forces Rat to defend.

Rat answers by moving the king from E2 to E1. Check: our hero tightens the net by bringing the queen to E4.

With dungeon cunning, Rat brings the king to D2. With a steady hand, our hero brings the king to C4, and rat's king advances from D2 to D1.

our hero advances the pawn from A2 to A4, while rat sets the king on C1, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to D2. our hero gives check with the queen on D4.

Rat answers by moving the king from D2 to E1, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E2.

Check: our hero tightens the net by bringing the queen to E5.

Rat's king advances from E2 to D1. our hero advances the pawn from A6 to A7, and rat sets the king on C2, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D1. Check: our hero tightens the net by bringing the queen to A1.

Rat answers by moving the king from D1 to D2. our hero gives check with the queen on G5.

With dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the queen to C8.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
127
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2689 finished games (1142 wins, 433 losses, 1114 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (127 moves) lasted longer than 91% of the games on this floor.

More from floor 1