Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on D3 and defeats Rat's bishop!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F3.

Rat's pawn falls on B2 and tears the pawn from our hero.

our hero advances the king from E1 to D1; then rat sets the king on C8, watching every square. our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the knight to E5, and our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from E5 to D3, while our hero slides the pawn across the board, from E4 to E5.

On B1, Rat promotes and gains a reinforcing bishop.

With a steady hand, our hero brings the pawn to E6; then rat's knight advances from D3 to E5. our hero advances the pawn from D2 to D4.

Rat's pawn falls on D4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on C3. A cruel blow: Rat's pawn captures our hero's pawn on C3.

our hero's king takes C1, leaving D1 behind. Rat's bishop falls on A2 and tears the pawn from our hero.

our hero slides the king across the board, from C1 to C2; then with dungeon cunning, Rat brings the bishop to D5. our hero claims the enemy pawn by landing on C3.

Rat's knight advances from E5 to D7. our hero advances the king from C3 to D4.

A cruel blow: Rat's bishop captures our hero's pawn on E6.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the bishop to G8, and our hero's king takes F4, leaving E4 behind.

Rat answers by moving the bishop from G8 to C4, while our hero slides the king across the board, from F4 to E4. Rat's bishop reaches D3 and threatens our hero's king.

our hero captures the enemy bishop: the king leaps from E4 to D3.

Rat's pawn advances from A5 to A4. our hero advances the king from D3 to C2, and right after that rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the knight to E5, while our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the knight from E5 to F3, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to H4. Rat's pawn reaches A3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from B2 to A3.

Rat sets the knight on H2, watching every square, while without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the knight to F3, and our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the knight from F3 to H4. our hero claims the enemy pawn by landing on G6.

Rat's knight falls on G6 and tears the pawn from our hero.

With a steady hand, our hero brings the king to C3; then rat's king advances from C8 to D7. our hero claims the enemy pawn by landing on C4.

Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the knight to H8, while our hero's king takes E4, leaving D4 behind.

Rat answers by moving the knight from H8 to G6, and our hero slides the king across the board, from E4 to F3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to G4, and right after that rat's pawn advances from C5 to C4. our hero advances the king from G4 to F3; then rat sets the knight on H8, watching every square.

Without hurry or fear, our hero places the pawn on G6. Rat's knight falls on G6 and tears the pawn from our hero.

our hero's king takes G4, leaving F3 behind. Check from Rat: the knight plants itself on E5.

our hero slides the king across the board, from G4 to F4, and right after that with dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to G4; then rat's knight advances from D7 to B8.

our hero advances the king from F4 to G5, and right after that rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on H6.

From the dark, Rat pushes the king to E4, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from E4 to D3, and our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to G7, and right after that rat's knight advances from D7 to F6.

our hero advances the king from H6 to G6; then rat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Rat pushes the king to D5. our hero captures the enemy pawn: the king leaps from F7 to E7.

Rat answers by moving the knight from F6 to E4. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the queen to E6; then rat's knight advances from E4 to D6.

our hero captures the knight on D6 and leaves Rat in check.

Rat sets the king on C3, watching every square. Check: our hero tightens the net by bringing the queen to F6.

From the dark, Rat pushes the king to D3. our hero gives check with the queen on F5.

Rat answers by moving the king from D3 to E2, and our hero slides the queen across the board, from F5 to C5. With dungeon cunning, Rat brings the king to F3.

our hero claims the enemy pawn by landing on C4.

Rat's king advances from F3 to G3. our hero advances the queen from C4 to E4; then rat sets the king on F2, watching every square.

From F4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G2. Check: our hero tightens the net by bringing the queen to G4.

Rat answers by moving the king from G2 to F2. our hero gives check with the queen on F4.

With dungeon cunning, Rat brings the king to E1. From E4, our hero's queen forces Rat to defend.

Rat's king advances from E1 to D1. Check: our hero tightens the net by bringing the queen to D4.

Rat sets the king on E2, watching every square. our hero gives check with the queen on E4.

From the dark, Rat pushes the king to F1, while our hero's king takes F6, leaving E7 behind. Rat answers by moving the king from F1 to F2, and our hero slides the king across the board, from F6 to G5.

With dungeon cunning, Rat brings the king to F1. With a steady hand, our hero brings the king to G4, and right after that rat's king advances from F1 to F2.

our hero advances the king from G4 to H3; then rat sets the king on F1, watching every square. Check: our hero tightens the net by bringing the queen to G2.

From the dark, Rat pushes the king to E1, and our hero's king takes G3, leaving H3 behind. Rat answers by moving the king from E1 to D1, while our hero slides the king across the board, from G3 to F3.

With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the king to E3; then rat's king advances from E1 to D1.

our hero advances the king from E3 to D3, and right after that rat sets the king on E1, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the king to D1. our hero delivers the final mate from D2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 35 s
Moves
139
How it ended
checkmate
Captures (hero / opponent)
9 / 7
Material captured (hero / opponent)
13 / 7
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2691 finished games (1142 wins, 434 losses, 1115 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (139 moves) lasted longer than 93% of the games on this floor.

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