Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its queen to E5 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G3, and right after that rat's knight advances from D7 to F8.

our hero advances the pawn from E4 to E5; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the pawn to G5, and our hero's king takes E2, leaving E1 behind. A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero slides the pawn across the board, from D2 to D3. After toppling the pawn on D3, Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E2 to D3.

On B1, Rat promotes and gains a reinforcing queen.

our hero advances the king from D3 to C4. After toppling the pawn on A2, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on D4. Rat's queen reaches D5 and threatens our hero's king.

our hero's king takes E3, leaving D4 behind. After toppling the pawn on E5, Rat threatens our hero's king.

our hero slides the king across the board, from E3 to D3. Rat gives check with the queen on F5.

With a steady hand, our hero brings the king to C4, and right after that rat's queen advances from F5 to E5. our hero advances the king from C4 to B3.

Check from Rat: the queen plants itself on B5.

Without hurry or fear, our hero places the king on C2. Rat gives check with the queen on F5.

our hero's king takes B2, leaving C2 behind. Rat answers by moving the queen from F5 to F6, while our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the knight to D7. our hero captures the enemy pawn: the pawn leaps from F4 to G5.

Rat's queen advances from F6 to D6. our hero advances the pawn from G5 to G6. Rat's queen reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on A3. Check from Rat: the queen plants itself on D6.

our hero's king takes B2, leaving A3 behind. Rat answers by moving the queen from D6 to E6, and our hero slides the pawn across the board, from G6 to G7.

Rat's queen reaches E2 and threatens our hero's king.

With a steady hand, our hero brings the king to B3, and right after that rat's knight advances from D7 to F8. our hero's pawn crowns on F8 and becomes a queen.

Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to F5.

From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the queen leaps from F5 to A5.

Rat answers by moving the queen from E2 to D3. From A8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to A5.

Rat's queen reaches B1 and threatens our hero's king.

our hero advances the king from B3 to C4, and right after that rat sets the queen on B8, watching every square. From F5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the pawn to E6. our hero claims the enemy pawn by landing on G4.

Rat answers by moving the queen from B8 to B1. our hero gives check with the queen on G7.

With dungeon cunning, Rat brings the king to D6. From D4, our hero's queen forces Rat to defend.

Rat's king advances from D6 to E7. Check: our hero tightens the net by bringing the queen to C5.

Rat sets the king on F6, watching every square. our hero claims the enemy pawn by landing on C6.

Check from Rat: the queen plants itself on A2.

our hero's king takes D4, leaving C4 behind. Rat gives check with the queen on D2.

our hero slides the king across the board, from D4 to C4. Rat's queen reaches E2 and threatens our hero's king.

With a steady hand, our hero brings the king to B4; then rat's king advances from F6 to F5. our hero claims the enemy pawn by landing on C7.

Rat's queen falls on H2 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the queen to F7.

From the dark, Rat pushes the king to G5. our hero claims the enemy pawn by landing on E6.

Rat's queen falls on G3 and tears the pawn from our hero.

From E5, our hero's queen forces Rat to defend.

A cruel blow: Rat's queen captures our hero's queen on E5.

With a steady hand, our hero brings the pawn to C4, and right after that rat's queen advances from E5 to E4. our hero advances the king from B4 to B5; then rat sets the queen on A8, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to G6, and our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the queen from A8 to E8, while our hero slides the king across the board, from B5 to B6. After toppling the pawn on C6, Rat threatens our hero's king.

our hero captures the enemy queen: the king leaps from B6 to C6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 43 s
Moves
93
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 16
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2694 finished games (1143 wins, 435 losses, 1116 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 77% of the games on this floor.

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