Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero is forced to flee. Rat holds the field.
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The battle, move by move
our hero advances the pawn from E2 to E4, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the king to F7. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
our hero advances the king from E1 to D1, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the knight to B6. A clean strike: our hero's pawn topples the pawn on G4.
Rat advances to C4 and claims our pawn.
our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Rat brings the knight to E5. A clean strike: our hero's pawn topples the pawn on G5.
Rat's pawn advances from C6 to C5. our hero advances the pawn from G5 to G6. Rat moves the knight from E5 to G6 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to H8, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to G6.
With a steady hand, our hero brings the king to C2, and rat's knight advances from G6 to E7. our hero advances the king from C2 to B3, while rat sets the knight on G6, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to E8.
our hero is forced to flee. Rat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 34
- How it ended
- resignation
- Captures (hero / opponent)
- 3 / 3
- Material captured (hero / opponent)
- 3 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2688 finished games (1141 wins, 433 losses, 1114 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (34 moves) lasted longer than 14% of the games on this floor.