Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the pawn to E4. our hero claims the enemy pawn by landing on A3.

Rat's king advances from E8 to E7. our hero advances the pawn from G4 to G5; then rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from E7 to F8, while our hero slides the pawn across the board, from D2 to D3. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

Rat's pawn advances from E4 to E3. our hero advances the pawn from A2 to A3, and right after that rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to G8, while our hero's king takes G1, leaving F1 behind.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

A cruel blow: Rat's pawn captures our hero's pawn on C4.

With a steady hand, our hero brings the king to F1, and right after that rat's king advances from G8 to H7. our hero advances the king from F1 to E1; then rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to C3, and our hero's king takes C1, leaving D1 behind.

Rat answers by moving the king from H7 to G7, while our hero slides the king across the board, from C1 to C2. With dungeon cunning, Rat brings the king to H7.

our hero captures the enemy pawn: the king leaps from C2 to C3.

Rat's king advances from H7 to G7. our hero advances the king from C3 to C4, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to F8. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from F8 to E7, and our hero slides the king across the board, from C6 to B6. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to A6, and right after that rat's king advances from D7 to C8. our hero captures the enemy pawn: the king leaps from A6 to A5.

Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to B8, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from B8 to B7. our hero gives check with the pawn on A6.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A7; then rat's king advances from C8 to B7.

our hero advances the pawn from F4 to F5, and right after that rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on A6.

A cruel blow: Rat's pawn captures our hero's pawn on F5.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from F5 to F4, and our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the pawn to F3. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
6 / 3
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2688 finished games (1141 wins, 433 losses, 1114 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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