Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the knight leaps from C6 to E5 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F7, while our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the king from F7 to E6, and our hero slides the bishop across the board, from C1 to G5. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the knight to F3, and right after that rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E4; then rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the knight on D2. From the dark, Rat pushes the pawn to D6, and our hero's knight takes B3, leaving D2 behind.

Rat answers by moving the pawn from D6 to D5. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat's king advances from E6 to F7. our hero claims the enemy pawn by landing on D5.

Rat's pawn falls on D5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E4 to D5.

From the dark, Rat pushes the king to E8, while our hero's knight takes C6, leaving A5 behind. Rat answers by moving the king from E8 to F7.

our hero captures the pawn on E5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G7 to H8.

our hero advances the pawn from A5 to A6; then rat sets the pawn on C6, watching every square. our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to G7, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G7 to H8, while our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from G7 to H7. our hero gives check with the queen on C7.

Rat sets the king on G8, watching every square. Mate. our hero's queen on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 20 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2694 finished games (1143 wins, 435 losses, 1116 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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