Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's king lands on A1 and defeats Spider's bishop!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

From B2 to C3, our hero's pawn swallows Spider's pawn.

Spider answers by moving the pawn from A4 to A3. A clean strike: our hero's pawn topples the pawn on E3.

With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the pawn to G3, and spider's pawn advances from A6 to A5.

our hero advances the king from E1 to E2, while spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Spider pushes the pawn to C6; then our hero's king takes C2, leaving D2 behind. Spider answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from C2 to B2.

Spider's pawn crowns on A1 and a hostile bishop is born.

A clean strike: our hero's king topples the bishop on A1.

Spider's pawn advances from A5 to A4. our hero advances the king from A1 to A2, and spider sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on A3. From the dark, Spider pushes the knight to G4. From A3 to A4, our hero's king swallows Spider's pawn.

Spider answers by moving the king from E8 to D8; then our hero slides the king across the board, from A4 to B3. Spider gives check with the pawn on C4.

With a steady hand, our hero brings the king to C2, and spider's king advances from D8 to E8. our hero advances the king from C2 to D2, while spider sets the knight on C8, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to F6; then our hero's king takes F2, leaving E2 behind.

Spider answers by moving the pawn from E7 to E5, and right after that our hero slides the king across the board, from F2 to G2. With dungeon cunning, Spider brings the knight to A7.

With a steady hand, our hero brings the king to H3, while spider's knight advances from A7 to C8. our hero advances the pawn from G3 to G4, and spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to D5, and right after that our hero's king takes H4, leaving H3 behind.

Spider answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the knight to E7.

With a steady hand, our hero brings the king to H5, and spider's king advances from E8 to D8. our hero advances the pawn from G6 to G7, while spider sets the knight on G6, watching every square.

From H5 to G6, our hero's king swallows Spider's knight.

Spider's knight reaches E7 and threatens our hero's king.

our hero's king takes F7, leaving G6 behind. Spider answers by moving the knight from E7 to F5. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the queen to G5. Spider's knight reaches D6 and threatens our hero's king.

our hero advances the king from F7 to E6, and spider sets the king on B7, watching every square. A clean strike: our hero's king topples the knight on D6.

From the dark, Spider pushes the king to A7. From D6 to E5, our hero's king swallows Spider's pawn.

Spider answers by moving the king from A7 to A6. A clean strike: our hero's king topples the pawn on E4.

With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the king to D4, and spider's king advances from A7 to A8.

A clean strike: our hero's king topples the pawn on C4.

Spider sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to C7; then our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from C7 to C8, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to C7.

With a steady hand, our hero brings the pawn to E7, while spider's king advances from C7 to B7. Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on C7, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the king to B7, and right after that our hero's pawn takes C4, leaving C3 behind.

Spider answers by moving the king from B7 to A6; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to A7.

With a steady hand, our hero brings the pawn to C6, and spider's king advances from A7 to A6. our hero advances the pawn from C6 to C7, while spider sets the king on A7, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to B6. Check: our hero tightens the net by bringing the queen to D8.

Spider answers by moving the king from B6 to A7. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
93
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 87% of the games on this floor.

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