Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's pawn lands on E4 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From D2 to E3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the pawn to C5; then our hero's pawn takes F3, leaving F2 behind. Spider answers by moving the knight from E4 to G5, and right after that our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Spider brings the knight to F7. With a steady hand, our hero brings the bishop to G5. Spider advances to E4 and claims our pawn.
From F3 to E4, our hero's pawn swallows Spider's knight.
Spider moves the knight from F7 to G5 and topples our hero's bishop.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to A5. From F3 to G5, our hero's knight swallows Spider's knight.
Spider answers by moving the pawn from E7 to E6. A clean strike: our hero's knight topples the pawn on E6.
With dungeon cunning, Spider brings the pawn to G5. From E6 to C5, our hero's knight swallows Spider's pawn.
Spider's pawn advances from A4 to A3. our hero advances the knight from C5 to B7, while spider sets the king on F7, watching every square.
From B7 to A5, our hero's knight swallows Spider's pawn.
From the dark, Spider pushes the king to G8; then our hero's knight takes C6, leaving A5 behind. Spider answers by moving the pawn from G5 to G4.
From C6 to E5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to G3. With a steady hand, our hero brings the knight to D3, while spider's king advances from G8 to G7.
our hero advances the pawn from E4 to E5, and spider sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Spider pushes the king to G7, and right after that our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from G7 to F6; then our hero slides the knight across the board, from D3 to C5.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the king to E2, and spider's king advances from G7 to G8.
our hero advances the king from E2 to D3, while spider sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Spider pushes the king to H6. Promotion: on E8, our hero turns a pawn into a queen.
Spider answers by moving the king from H6 to G5. our hero gives check with the queen on G8.
With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the knight to E6, while spider's king advances from H6 to H5.
our hero delivers the final mate from G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.