Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G7.
Spider falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from E4 to F2. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the knight to E4. our hero captures the enemy pawn: the knight leaps from E5 to G6.
Spider's pawn advances from C7 to C5. our hero advances the knight from G6 to F4, and right after that spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the knight on D5. From the dark, Spider pushes the king to G8, while our hero's pawn takes G3, leaving G2 behind.
Spider answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the knight leaps from D5 to C3.
With dungeon cunning, Spider brings the king to H7. our hero claims the enemy pawn by landing on A4.
Spider's king advances from H7 to G6. our hero advances the knight from A4 to B6.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.
Spider's knight falls on C3 and tears the pawn from our hero.
our hero's knight takes D7, leaving B6 behind, while spider answers by moving the king from G6 to G7. our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Spider brings the knight to H3; then with a steady hand, our hero brings the knight to C5. Spider's king advances from G7 to F6, and right after that our hero advances the knight from C5 to D3.
our hero activates Backstab and silently removes a threat from Spider.
Spider sets the knight on G5, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to F7.
our hero claims the enemy pawn by landing on E3.
Spider answers by moving the king from F6 to E6. From F4, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the pawn to H3; then spider's knight advances from F7 to D6.
our hero advances the pawn from H3 to H4. Spider sets the knight on F7, watching every square, and without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the pawn to E6, while our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the knight from F7 to D6.
our hero slides the pawn across the board, from G6 to G7. Check from Spider: the knight plants itself on F5.
With a steady hand, our hero brings the king to F3. A cruel blow: Spider's knight captures our hero's pawn on G7.
Check: our hero tightens the net by bringing the knight to G6.
Spider sets the king on D4, watching every square, while without hurry or fear, our hero places the knight on E7. From the dark, Spider pushes the king to E5.
From G6, our hero's knight forces Spider to defend.
Spider answers by moving the king from E5 to F5. our hero slides the knight across the board, from G6 to F4, and right after that with dungeon cunning, Spider brings the king to F6.
With a steady hand, our hero brings the pawn to H5; then spider's king advances from F6 to F5. our hero advances the pawn from H5 to H6.
Spider sets the king on F6, watching every square, and without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the knight to H5, while our hero's pawn takes H7, leaving H6 behind.
Spider answers by moving the knight from H5 to G7. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the pawn to E5. Check: our hero tightens the net by bringing the queen to F8.
Spider's king advances from F6 to G5. our hero captures the knight on G7 and leaves Spider in check.
Spider sets the king on H4, watching every square. our hero captures the enemy pawn: the queen leaps from G7 to E5.
From the dark, Spider pushes the king to G4, and our hero's knight takes D5, leaving F4 behind. Spider answers by moving the king from G4 to H3.
our hero slides the queen across the board, from E5 to G5, and right after that with dungeon cunning, Spider brings the king to H2. With a steady hand, our hero brings the knight to E3; then spider's king advances from H2 to H1.
our hero delivers the final mate from G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 44 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 1
- Skills used
- 2
Floor 3 statistics
Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 74% of the games on this floor.