Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on C1 and defeats Rat's queen!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3, while with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from E7 to E6.
our hero advances the pawn from H2 to H3. Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to E7; then our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E7 to E8.
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C3, while rat's pawn advances from A5 to A4.
our hero advances the pawn from D3 to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D4.
From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from D7 to F8; then our hero slides the king across the board, from D1 to C2.
With dungeon cunning, Rat brings the pawn to E5. From D4 to E5, our hero's pawn swallows Rat's pawn.
Rat's king advances from G6 to F5. Check: our hero tightens the net by bringing the pawn to E4.
Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the knight to G6; then our hero's king takes B4, leaving C3 behind.
Rat advances to E5 and claims our pawn.
From B4 to A4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to B4. Rat advances to F3 and claims our pawn.
our hero advances the pawn from A3 to A4. Rat gives check with the pawn on C5.
Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to A7, and rat's knight advances from E5 to G4. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the pawn on C5, watching every square. From D5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E7. By taking the pawn on G5, our hero drives Rat into check.
Rat answers by moving the king from E7 to F7. From G5 to G4, our hero's queen swallows Rat's knight.
With dungeon cunning, Rat brings the king to E8. From G6, our hero's queen forces Rat to defend.
Rat's king advances from E8 to F8. From B5 to C5, our hero's king swallows Rat's pawn.
Rat sets the pawn on C3, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to E7.
From G7, our hero's queen forces Rat to defend.
Rat answers by moving the king from E7 to E6. Check: our hero tightens the net by bringing the queen to G6.
With dungeon cunning, Rat brings the king to E7. our hero gives check with the queen on G5.
Rat's king advances from E7 to E8. our hero advances the pawn from A2 to A4, while rat sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the queen on D2. Rat's pawn crowns on C1 and a hostile queen is born.
A clean strike: our hero's queen topples the queen on C1.
Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to A6, while rat's king advances from E7 to D8. our hero advances the pawn from A6 to A7, and rat sets the king on C7, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to D7, and right after that our hero's queen takes A3, leaving C1 behind. Rat answers by moving the king from D7 to E7; then our hero slides the queen across the board, from A3 to A6.
With dungeon cunning, Rat brings the king to D7. From D5, our hero's queen forces Rat to defend.
Rat's king advances from D7 to C7. our hero advances the queen from A6 to H6, while rat sets the king on C8, watching every square.
our hero gives check with the queen on G8.
From the dark, Rat pushes the king to C7. From G7, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to C8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 34 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 19 / 4
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.