Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its knight to G5 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's king advances from E8 to D8. our hero advances the pawn from C2 to C3, and rat sets the knight on F8, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from F8 to D7; then our hero slides the pawn across the board, from D4 to D5. Rat advances to D5 and claims our pawn.
From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from C7 to C5. our hero advances the pawn from F2 to F3, while rat sets the pawn on G5, watching every square.
From F3 to G4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to C8; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from C8 to B7, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the knight to F6. A clean strike: our hero's pawn topples the pawn on G5.
Rat's knight advances from F6 to E4. our hero advances the pawn from G5 to G6, and rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B8. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from B8 to C7; then our hero slides the queen across the board, from G8 to G5. Rat advances to G5 and claims our queen.
With a steady hand, our hero brings the king to E2, and rat's king advances from C7 to B7. our hero advances the king from E2 to E3, while rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the knight to F7; then our hero's king takes E4, leaving F4 behind.
Rat answers by moving the king from C8 to C7, and right after that our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the pawn to G5, while rat's knight advances from F7 to E5. our hero advances the pawn from G5 to G6, and rat sets the knight on D7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes G4, leaving G3 behind.
Rat moves the knight from F6 to D5 and topples our hero's pawn.
Promotion: on G8, our hero turns a pawn into a queen.
Check from Rat: the knight plants itself on E3.
With a steady hand, our hero brings the king to E4, and rat's pawn advances from E7 to E5. Check: our hero tightens the net by bringing the queen to G6.
Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the knight to F1.
A clean strike: our hero's queen topples the pawn on A5.
Rat answers by moving the king from D7 to C8. By taking the pawn on C5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to B8. By taking the pawn on E5, our hero drives Rat into check.
Rat's king advances from B8 to B7. our hero advances the pawn from G4 to G5. Rat gives check with the knight on D2.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the knight from D2 to F3. A clean strike: our hero's king topples the knight on F3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7, and rat's king advances from D8 to C8.
our hero advances the queen from E5 to E7, while rat sets the king on B8, watching every square. Mate. our hero's queen on G8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 23 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.