Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from E2 to D3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero advances the pawn from E2 to E4. Rat moves the pawn from A3 to B2 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G3. Rat's pawn crowns on B1 and a hostile knight is born.

our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the knight from D7 to B8.

A clean strike: our hero's pawn topples the pawn on C5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D1. Rat's knight reaches C3 and threatens our hero's king.

our hero advances the king from D1 to C1, while rat sets the knight on B1, watching every square. From C1 to B1, our hero's king swallows Rat's knight.

From the dark, Rat pushes the king to E8; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from G6 to G5.

From F4 to G5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to G6, while rat's knight advances from B8 to D7.

our hero advances the pawn from G6 to G7, and rat sets the king on D8, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E7. From G8 to G4, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from E7 to D8; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to H5. Rat moves the knight from D7 to C5 and topples our hero's pawn.

our hero advances the pawn from H5 to H6, while rat sets the knight on D3, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the knight to F2; then our hero's queen takes E2, leaving G4 behind. Rat answers by moving the knight from F2 to D3.

By taking the knight on D3, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to E8. Promotion: on H8, our hero turns a pawn into a queen.

Rat's king advances from E8 to F7. our hero advances the pawn from G3 to G4, and rat sets the pawn on C5, watching every square.

From D5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G6. From D5 to E5, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4. And it is checkmate: our hero ends the game on F5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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