Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its king to C8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to G8, and our hero's pawn takes D4, leaving D3 behind.
Rat answers by moving the pawn from E7 to E5. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from C5 to C4.
our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the knight on F3.
From the dark, Rat pushes the pawn to C3, while our hero's knight takes D2, leaving F3 behind. After toppling the knight on D2, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to D2.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to E1, and right after that rat's pawn advances from G6 to G5.
our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Rat sets the king on D7, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the pawn to G4. our hero's pawn crowns on C8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on C8.
our hero slides the pawn across the board, from E4 to E5, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to E6; then rat's pawn advances from C6 to C5.
our hero gives check with the pawn on E7.
Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the king on F2. A cruel blow: Rat's king captures our hero's pawn on E7.
our hero's king takes E3, leaving F2 behind. Rat answers by moving the king from E7 to D7, and our hero slides the king across the board, from E3 to D3.
With dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the king to E3, and right after that rat's king advances from D7 to E6.
our hero advances the king from E3 to F3; then rat sets the king on D6, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the king to E7, and our hero's king takes F3, leaving G3 behind. Rat answers by moving the king from E7 to E8, while our hero slides the king across the board, from F3 to E3.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to D3; then rat's king advances from D7 to D6.
our hero advances the king from D3 to C3, and right after that rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the king leaps from C3 to C4.
From the dark, Rat pushes the king to E6, while our hero's king takes B5, leaving C4 behind. Rat answers by moving the king from E6 to D5.
our hero captures the enemy pawn: the king leaps from B5 to A5.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to B6, and right after that rat's king advances from E6 to D7.
our hero advances the pawn from A4 to A5; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to D6, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from D6 to D7.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to B7; then rat's king advances from D6 to E5.
Check: our hero tightens the net by bringing the queen to E8.
Rat sets the king on D6, watching every square, and without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to D5, while our hero's queen takes E7, leaving E8 behind.
Rat answers by moving the king from D5 to D4, and our hero slides the king across the board, from B6 to B5. With dungeon cunning, Rat brings the king to C3.
our hero gives check with the queen on C7.
Rat's king advances from C3 to D3. our hero advances the king from B5 to C5; then rat sets the king on E3, watching every square.
Check: our hero tightens the net by bringing the queen to E7.
From the dark, Rat pushes the king to F4, and our hero's king takes D5, leaving C5 behind. Rat answers by moving the king from F4 to G3.
From G7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H3. With a steady hand, our hero brings the king to E4; then rat's king advances from H3 to H2.
our hero advances the king from E4 to E3, and right after that rat sets the king on H1, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to H2. Check: our hero tightens the net by bringing the queen to H7.
Rat answers by moving the king from H2 to G3. our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to H4. From H7, our hero's queen forces Rat to defend.
Rat's king advances from H4 to G4. Check: our hero tightens the net by bringing the queen to G7.
Rat sets the king on H4, watching every square. our hero gives check with the queen on H6.
From the dark, Rat pushes the king to G3. From G5, our hero's queen forces Rat to defend.
Rat answers by moving the king from G3 to H3. Check: our hero tightens the net by bringing the queen to H5.
With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the queen to H4; then rat's king advances from G2 to G1.
From G3, our hero's queen forces Rat to defend.
Rat sets the king on H1, watching every square, and without hurry or fear, our hero places the king on F1.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 48 s
- Moves
- 113
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 86% of the games on this floor.