Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its king from F4 to E5 and topples our hero's bishop!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from D7 to D5. our hero advances the bishop from C1 to B2, while rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to C8.
A clean strike: our hero's pawn topples the pawn on D5.
Rat answers by moving the pawn from A5 to A4. From D5 to C6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to D4, while rat's pawn advances from C5 to C4.
our hero advances the pawn from D4 to D5, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on D6.
From the dark, Rat pushes the pawn to E6. By taking the pawn on C7, our hero drives Rat into check.
Rat moves the king from D8 to C7 and topples our hero's pawn.
our hero slides the pawn across the board, from C2 to C3, while with dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to D1, and rat's pawn advances from G5 to G4.
our hero advances the king from D1 to D2. Rat advances to C6 and claims our pawn.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to D5; then our hero's bishop takes C1, leaving B2 behind.
Rat answers by moving the king from D5 to E4, and right after that our hero slides the king across the board, from C2 to D2. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to E2, while rat's king advances from E4 to F5. our hero advances the bishop from C1 to H6, and rat sets the king on E4, watching every square.
Without hurry or fear, our hero places the bishop on G7. From the dark, Rat pushes the king to F5, and right after that our hero's bishop takes F8, leaving G7 behind.
Rat answers by moving the king from F5 to F4; then our hero slides the bishop across the board, from F8 to G7. With dungeon cunning, Rat brings the pawn to G3.
By taking the pawn on E5, our hero drives Rat into check.
Rat moves the king from F4 to E5 and topples our hero's bishop.
our hero advances the king from E2 to F3, while rat sets the king on D5, watching every square. From F3 to G3, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to C5; then our hero's king takes F4, leaving G3 behind. Rat answers by moving the king from C5 to C6, and right after that our hero slides the king across the board, from F4 to F5.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to F6, while rat's king advances from B7 to A6.
our hero advances the king from F6 to E6, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Rat pushes the king to B8, and right after that our hero's king takes E8, leaving E7 behind. Rat answers by moving the king from B8 to B7; then our hero slides the king across the board, from E8 to E7.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the king to E6, and rat's king advances from C6 to B5.
our hero advances the king from E6 to E5, while rat sets the king on A5, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to B6. A clean strike: our hero's king topples the pawn on C4.
Rat answers by moving the king from B6 to C6, and right after that our hero slides the king across the board, from C4 to D4. With dungeon cunning, Rat brings the king to B6.
With a steady hand, our hero brings the pawn to C4, while rat's king advances from B6 to B7. our hero advances the pawn from C4 to C5, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from D8 to E7; then our hero slides the king across the board, from E5 to F5. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the pawn to C7, and rat's king advances from D6 to C6. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on D5, watching every square. From D7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C5. Check: our hero tightens the net by bringing the queen to C7.
Rat answers by moving the king from C5 to B5, and right after that our hero slides the queen across the board, from C7 to A7. With dungeon cunning, Rat brings the king to C6.
With a steady hand, our hero brings the king to E4, while rat's king advances from C6 to B5. our hero advances the king from E4 to D4, and rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to B5, and right after that our hero's king takes D5, leaving E5 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 30 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 7 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.