Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on B4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from C6 to B4.
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the king to F7. From A3 to B4, our hero's pawn swallows Rat's knight.
Rat's pawn advances from E7 to E5. A clean strike: our hero's pawn topples the pawn on A5.
Rat sets the pawn on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to E4; then our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the pawn to C6.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's pawn advances from C5 to C4. From A8 to C6, our hero's queen swallows Rat's pawn.
Rat sets the king on F7, watching every square. A clean strike: our hero's queen topples the pawn on D6.
From the dark, Rat pushes the pawn to G5, and right after that our hero's queen takes B4, leaving D6 behind. Rat answers by moving the king from F7 to E6.
By taking the pawn on C4, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D7. From C4 to E4, our hero's queen swallows Rat's pawn.
Rat's king advances from D7 to D8. our hero advances the queen from E4 to G6. Rat advances to F4 and claims our pawn.
Without hurry or fear, our hero places the queen on G4. From the dark, Rat pushes the king to E8.
A clean strike: our hero's queen topples the pawn on F4.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the bishop to F8, while rat's king advances from D7 to C6. our hero advances the queen from F4 to E5, and rat sets the king on B6, watching every square.
our hero gives check with the queen on E6.
From the dark, Rat pushes the king to A7, and right after that our hero's queen takes C6, leaving E6 behind. Rat answers by moving the king from A7 to B8; then our hero slides the bishop across the board, from F8 to B4.
With dungeon cunning, Rat brings the king to A7. our hero gives check with the bishop on C5.
Rat's king advances from A7 to B8. From D6, our hero's bishop forces Rat to defend.
Rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the bishop to C5.
From the dark, Rat pushes the king to B8; then our hero's queen takes D7, leaving C6 behind. Rat answers by moving the king from B8 to A8.
From C6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to B8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 54
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (54 moves) lasted longer than 38% of the games on this floor.