Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E1.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to D4. With a steady hand, our hero brings the pawn to C4.
Rat gives check with the knight on C2.
our hero advances the king from E1 to F1, and right after that rat sets the knight on E1, watching every square. our hero captures the enemy knight: the king leaps from F1 to E1.
From the dark, Rat pushes the king to D8, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the pawn to D5. our hero claims the enemy pawn by landing on D5.
Rat's king advances from E8 to D8. our hero advances the pawn from G2 to G4; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to E6, and our hero's king takes D1, leaving E1 behind.
Rat answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to D4; then rat's king advances from D8 to E7.
our hero claims the enemy pawn by landing on C5.
Rat's king falls on E6 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to D7, while our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from D7 to C7, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to F5, and right after that rat's king advances from B7 to A6. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C7, and our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from C7 to D7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G7; then rat's king advances from E7 to D7.
our hero advances the queen from G8 to F8, and right after that rat sets the king on C7, watching every square. Without hurry or fear, our hero places the queen on A8.
From the dark, Rat pushes the king to D7. our hero gives check with the queen on B7.
Rat answers by moving the king from D7 to E6, and our hero slides the queen across the board, from B7 to C7. With dungeon cunning, Rat brings the king to F6.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from F6 to F5. our hero advances the queen from C7 to H2; then rat sets the king on E4, watching every square.
Without hurry or fear, our hero places the queen on B2. From the dark, Rat pushes the king to F4. Check: our hero tightens the net by bringing the queen to F6.
Rat answers by moving the king from F4 to E3. our hero gives check with the queen on E5.
With dungeon cunning, Rat brings the king to F2. Mate. our hero's queen on F4 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.